2006年09月27日

搬家了 !!!!

换成了 WORLD PRESS

http://my.donews.com/chords

2006年07月13日

Playstation 3 / E3 2006 QA

- PS3 is a computer system
- PS3 is one product with different configuration
- PS3 launch date : Nov 11 (Japan), Nov 17 (US/Europe)
- PS3 price : 20GB : JPY 59,800, USD499, EUR499 (incl. VAT) / 60GB : JPY Open, USD599, EUR599 (incl. VAT)

PS3 Business Strategy

Q1. Why will you launch two models with different specs for PS3 ?
A1. PS3 is a computer system and as such, various configurations can be considered. In future, larger HDD may be required for larger content to be saved on PS3. Considering the fact that, nowadays, network connectivity is spreading within the homes, we have decided to introduce a configuration with basic ports. However, these ports, excluding HDMI, are expandable with adaptors available on the market.

Q2. How can users connect PS3 to TV without HDMI output ?
A2. PS3 supports most displays via the AV multi output. Visual quality through AV multi output is comparable to that through HDMI.

Q3. Do you have two color variations of black and silver for two different models ?
A3. This model comes in one color (clear black) only. There may be color variations in the future.

Q4. What is the initial launch quantity for PS3 ?
A4. 2 million units will be shipped worldwide at the launch timing (for the first 3 weeks), cumulative 4 million units by the end of December and cumulative 6 million by the end of March 2007 (we do not disclose the breakdown by region).

Q5. Will you launch the PS3 in the Asian region at the same timing ?
A5. Yes.

Q6. What is the breakdown of the production shipment figures for each model ?
A6. We will decide the breakdown according to the market situation.

Q7. Are you planning to launch another model which has different HDD or interface in the future ?
A7. Like PCs, other configuration with the different HDD capacity and I/O can be considered in the future.

Q8. Where will you start manufacturing PS3 ?
A8. We will start manufacturing in Japan and China simultaneously (we don’t disclose the names of manufacturing companies).

Q9. When will you start manufacturing PS3 ?
A9. We will start assembly from summer. Manufacturing of the main semiconductors has already started.

Q10. MS’s Xbox360 was launched a year ago and has a head start. How do you feel about it ?
A10. We have set the best launch timing for PS3.

Q11. How is the PS3 network service going to be ? Will you also start the service from day one ? What are the differences between Xbox Live and PS3 network services ?
A11. Apart from providing basic features and functions, the most important element is content and services. Downloading music in SingStar, purchasing or exchanging game data as we demonstrated at E3 press conference and many other new ways of enjoyment will be provided.

Q12. Will the network service be charged ?
A12. Basic services available free for current PCs will be free of charge but content and specific services will be charged from the beginning.

Q13. Are the specifications and design final ?
A13. Very close to final.

PS3 Price

Q14. Why did you set such a price for 20GB HDD model ?
A14. We have set this price so that many users can enjoy PS3.

Q15. Why is only 60GB model open price for Japan ?
A15. Each RHQ decides the price of PS3.

Q16. You have announced in April that more than 100 billion yen of operating loss will be caused from Game segment in FY06. Will the PS3 price have any impact on the forecast ? Was the introduction of two models factored in at the earnings announcement in April ?
A16. There is no change in forecast.

Q17. Won’t having two models increase cost ? Can you expect the economy of scale with two models ?
A17. We don’t have two different models. It is one model with different configuration just like with PCs. Therefore, economy of scale can be pursued.

Q18. When do you expect to start making profit with PS3 business ? It has been reported by Nikkei (dated May 1st) that the "PS3 business will make profit of over 100 billion yen in FY07." Is it true ?
A18. At the early stage after the launch, PS3 expects losses due to start-up cost, etc. However, there is no change in our business model to make profit from both hardware and software. As we have accomplished with PS2, we aim to make PS3 business profitable as soon as possible, by expanding the platform and continuing our cost down measures by reducing the number of components used in the hardware and cutting the cost of key components including semiconductors. However, it’s too early to comment on the timing of the turnaround. We have never told Nikkei that "PS3 business will make profit of over 100 billion yen in FY07."

Hardware Functions

Q19. Are there any additional or modified features from E3 last year ?
A19. Please refer to the specification sheet for details.

Q20. You had previously announced that there would be two HDMI ports, but why does the PS3 with the 20GB HDD not have a HDMI port ? Can Blu-ray content be enjoyed in high quality graphics without HDMI ?
A20. High quality HD images can be enjoyed equally with the 20GB HDD product via the AV multi port (1080p output is also possible with the TV equipped with the D5 input). Analog output from BD will be supported until 2011 and all software published until they can be enjoyed. Standardization of visual image output via home network (e.g. DLNA) is also currently under way.

Q21. There were 2 HDMI ports in your original announcement, but why does the 60GB PS3 have only 1 HDMI port ?
A21. Because standardization of image output over the network such as DLNA (Digital Living Network Alliance) is currently under way, it will become possible to transfer images to multiple displays in ways other than using the HDMI port. It is also possible to connect PSP through the network as a secondary display and enjoy PS3 content remotely (although it depends on the software).

Q22. Can you enjoy progressive images with PS and PS2 titles ?
A22. Not only does PS3 convert images from SD to HD, it also converts interlace to progressive images (upward conversion is done by the PS3 system).

Q23. Can you enjoy full HD PS3 software content with a standard TV ?
A23. Not only does PS3 convert images from SD to HD, it also converts 1080p to 720p (downward conversion is done by the PS3 system).

Q24. Is 60GB HDD large enough for PS3 ?
A24. 60GB is 3 times the capacity of Xbox360 and at the moment we consider it enough to save online game data as well as to transfer various data from other PCs and CE/AV products. If there is need in the future, it is also possible to upgrade storage capacity by exchanging HDD to Serial-ATA 2.5" HDD available on the market.

Q25. Why isn’t 20GB PS3 equipped with Memory Stick/SD Memory card/Compact Flash slots ?
A25. PS3 is a computer system. Storage devices can be expanded by using adaptors available on the market.

Q26. The 20GB PS3 does not come with Wi-Fi 802.11, but does this mean that it cannot be connected to PSP ?
A26. Home networking is spreading around the world. With the use of widely available wireless LAN adaptor with USB port, connection to PSP is possible.

Q27. Why did you reduce the number of USB ports from 6 to 4 ?
A27. PS3 is a computer system. Number of ports can be expanded by using adaptors available on the market.

Q28. Why did you reduce the number of Ethernet ports from 3 to 1 ?
A28. We had one input (WAN) and two outputs (LAN) in mind, but given that nowadays network connection is spreading within the homes, we considered that one Ethernet connection to a router would be sufficient.

Q29. Will Linux OS be adopted as you have planned ?
A29. Yes. PS3 is a computer system and Linux OS is adopted as one of the standard OSes.

Q30. How much noise reduction level have you achieved ?
A30. Approximately 29dB (A) (equivalent to slim-line PS2).

Controller

Q31. You mention that PS3 adopts a breakthrough six-axis sensing system that lets you control intuitively as if the controller has become part of your body. How does this work ?
A31. "3-posture-axis" of roll, pitch and yaw, plus "3-dimension acceleration information (X, Y and Z)" can be detected in high-precision and in real-time (no more specific details to be given).

Q32. Why did you change the design of the controller to that of PS and PS2 ?
A32. We received many feedback after E3 last year and created the PS3 controller by refining and improving the world’s most popular Playstation controller that shipped more than several hundred million units worldwide, while inheriting its basic concept and design.

Q33. Can the new features be enjoyed with all PS3 titles ?
A33. It depends on the title, but we expect that software developers would proactively make use of the new PS3 controller.

Q34. You say that PS3 provides backward compatibility of PS and PS2 titles, but would you insist that you offer complete backward compatibility even if vibration feature does not work ?
A34. There is no major difference in gameplay even without the vibration feature. We hope a lot of users will support the new PS3 controller with new ways of enjoyment.

Q35. The controllers shown at the booth are all wired, but will the actual product be wireless ?
A35. Yes. We are using wired controllers since there is too much interference with so many wireless devices on the show floor.

Q36. Will PSP be used as a remote controller ?
A36. We will consider the possibility.

PS3 Software

Q37. We hear rumors from software developers that there are not enough development tools being shipped. Is this true ?
A37. As evident with many game titles demonstrated at E3, development of PS3 titles is duty in progress.

Q38. How much is the estimated price range of the software titles for PS3 ? Is it the same price as PS2 ?
A38. As a platform holder, we are not in a position to comment on this. As a first party title developer/publisher, we assume a wider price range since software can be delivered through various media including packaged discs and network.

Q39. Are all titles shown at E3 (press conference and booth) launch titles ?
A39. Many of the playable titles shown at E3 are likely to be released at or around launch. Some titles shown as (demo) video may also become launch titles.

Q40. Do all titles shown at E3 support 1080p ?
A40. "Gran Turismo HD E3 2006" is demonstrated at 1080p with frame rate of 60 frames per second. As for other titles, some are 1080p and some 720p.

Q41. How many launch titles do you expect to have ?
A41. We expect the best launch line-up in history.

 

Technology

Blu-ray Disc (BD)

The PS3 will be one of the first BD players on the market with full "BD Live" capability (the ability to access the internet from within the disc and download additional content to the player’s internal memory – as well as the ability to enjoy unique, "web-enabled" interactive features, such as bringing up web sites, actor information and bios and related topics in windows (picture in picture) whilst continuing to play the main movie.

The marketing tagline for Blu-ray is Beyond High Definition. The key messaging to support this is :

More High-Def Content
90% of major Hollywood studios, the world’s two largest music companies, PLAYSTATION 3 and leading gaming companies all support BD. That means more HD movies, more HD concerts, more HD games and more for you !

More Hi-Def Capabilities
Full 1080p resolution, up to 7.1 channels of surround sound, 50GB of storage capacity, real time internet and network connectivity and interactivity and backwards compatibility with existing DVD libraries.

More Hi-Def Products
Over 85% of the leading consumer electronics companies and the four largest PC brands all support BD.

Region Coding

BD region coding is a simplified version of the DVD region coding system. For BD, the regions are :

Region A – USA and Japan
Region B – Europe, Australia and New Zealand and most of the old PAL territories
Region C – Russia and Asia

BDA specifications stipulate that all BD players, including PLAYSTATION 3, must incorporate region coding and will be single region. It is up to content providers whether or not to apply region coding to their content – all PLAYSTATION 3 games will be region free and will therefore play on any PLAYSTATION 3 regardless of where it was bought.

Controller

The technical description of the Controller from the press release is :

"The controller for PS3 employs a breakthrough technology of high-precision, highly sensitive six-axis sensing system that does not require any devices other than the controller itself for seamless interactive operation, thus eliminating additional setting to TVs. With this technology, ways to enjoy PS3 will be further enhanced by accessing PS3 through the network, while retaining the six-axis sensing capability. In addition to "3-posture-axis" of roll, pitch and yaw, "3-dimension acceleration information (X, Y and Z)" can be detected in high-precision and in real-time. In addition to standard key input available in existing controllers, more natural and more intuitive manipulation will become possible as if the controller has become part of your body."

This is an overly technical description, and there is a need to simplify the USP for consumers in terms of features and benefits. The new PS3 controller employs cutting edge technology and is a major and key element of the overall PS3 package.

What this means for users is :

– The new controller for PS3 enables the user to direct characters, vehicles, aircraft and other game elements in the Yaw, Pitch and Roll axes (3 of the six axes mentioned above) without the use of the traditional directional buttons.
– In addition, the controller’s sensors can detect acceleration in each of the above axes (providing the remaining 3 axes), allowing the user to determine the speed of movement of the object being controlled.
– There us no requirement for any additional sensors in front of the display.
– The new controller will also allow users to freely navigate the PS3 controls as well as access, move around and operate the PS3’s navigation system (Cross Media Bar) using the same sensor based control system.
– PS3 will come with a single controller
– Up to 8 controllers can be used

Not all "Day 1" games will employ the innovative features of the controller, but over time, every developer will use the features.

Have you been forced into this "six-axis" approach by losing the "DualShock Vibration" court case against Immersion ?
Not at all. The technology used for the DualShock is now almost 10 years old. Whilst it was revolutionary when PS One launched, technology has moved on, and SCE is always at the forefront of the technology wave. For the PS3 controller, we are using breakthrough technology, right at the cutting edge of what is possible today.

Software

What about the media reports we have seen suggesting that not all PS2 and PS One titles will be backwards compatible ?
Kutaragi San made clear at the Playstation Business Meeting in March that all titles that complied with the TRC (Technical Requirements Checklist) – essentially a blueprint of how to develop a game on the Playstation platform, would be backwards compatible. Nothing has changed from that statement.

In a few instances, developers have applied short cuts or workrounds in the development process to extract the maximum performance from their games. In some cases, these may be not fully comply with the TRC and additional work may be required to make these titles compatible. Our target nevertheless remains 100% backwards compatibility.

The lack of a vibration function when playing PS One or PS2 games on the PS3 does not affect the gameplay (and we can therefore say that there is full backwards compatibiliy).

SCEE E3 MESSAGING DOCUMENT

This document provides some potentially useful sound bites and perspectives on the announcements to be made at E3. It is not exhaustive, and should be read in conjunction with the PS3 Q&A. The key points about PS3 are :

– PS3 is being positioned as a computer system, and not a computer entertainment system. Like other computer systems, it can be upgraded through the use of readily available industry standard adaptors.
– There will therefore be two initial configurations of PS3, not two versions.
– With the exception of the HDMI socket, every aspect of the 20GB model can be upgraded using readily available, industry standard adaptors.
– No SCEE decision has yet been taken on the splut of PS3 configurations for the SCEE market.

Hardware

How would you position the difference between the two versions of the PS3 announced this week ?
Firstly, the PS3 is a computer system. There may be two configurations but the key elements are standard – Blu-ray disc, Cell chip, Giga-bit Ethernet to provide an always-on connection to the network, and a pre-installed hard disk drive (HDD) as standard.

The difference between the two versions is more to do with the customer who will buy the PS3. The 60GB HDD version comes fully-equipped to exploit the very latest in HD display technology. It also has a full suite of interfaces (I/O connections), including an HDMI connection which will allow it to support full HD (1080i/1080p) flat panel displays. This version is positioned at the consumer who has either adopted HD, or who is planning tu upgrade to HD display technology in the next few years.

We also recognise that there are many potential PS3 owners out there who are either happy with the quality of their existing TV, or have perhaps recently upgraded to a digital TV and do not plan to upgrade further for the time being – for them an HDMI socket is not essential. For these customers, who will not initially need the PSP/PS3 wireless connectivity, the 20GB version may be more appropriate, and will be better value.

Upgradeability
Like other computer systems, it is possible to upgrade the configuration of the PS3. For both models, it is possible to upgrade the hard disk to any industry standard Serial-ATA 2.5" HDD.

For those with the 20GB version, owners who wish to utilise Memory Stick/SD Memory Card/Compact Flash slots or Wi-Fi 802.11 connectivity to PSP can make use of widely available USB wireless LAN adaptors and other industry standard adaptors. Note : The only non upgradeable element of the 20GB version is the HDMI slot, which can not be added later.

PS3 games will look brilliant on a standard TV, but stunning when viewed on a HD display.

TV Connectivity
The issue of connectivity between the PS3 and the display is very complex and depends on the type of TV (Analog, Digital or HD Ready), the maker of TV (until recently, only Toshiba TVs have component AV connections as standard in Europe, most other Euro TV sets use SCART which can not carry an HD signal) and specification of TV (the very latest HD Ready TV sets have wider connectivity options than earlier HD "capable" TVs from the same manufacturer which may have lacked HDMI), and finally the configuration of the PS3 model purchased.

The issue of which cables to supply with the different configurations of PS3 has yet to be decided.

2006年07月10日

TMD竟然意大利这样打法委琐的球队赢了,足球失去了正义!

一群打假球的跑到世界杯上来鬼混!

他不是一个人,他跟黄贱响这个没有职业操守的烂货狼狈为奸!

世界杯真是越来越不好看了,为了赢球,意大利狠不得把裤子脱了在场上跑,所有人把球门堵起来,把摄象机给堵起来,把TMD的世界杯玷污了!

还有,马特拉其这个垃圾,被小罗调戏得不象个人,今天竟然跑来说齐达内,简直就是个垃圾!!!

 

2006年07月06日

中国工程研究院实习项目正式开始了(http://googlechinablog.com/2006/07/google.html)。可是我们这完全不知道那消息!

GOOGLE的大学项目组 (University Program) ,带着工程师像猎头一样到北京、上海、杭州、合肥和西安的各个学校去招聘实习生,可是那些“猪头”“灵魂附体”,“他们不是一个人”,却竟然没有一个来武汉!武汉这么多高校,他们一个看不上眼吗?

你看看,那群觉得搞算法就如同拼命挖鼻屎一样能感觉到无限快感的人,从北京出发,到上海,再去杭州,去合肥,飞西安,中途怎么也可以“路过”武汉吧。而且,上次李开复来武汉的行踪就很诡异,到我们学校来竟然是“内部消息”,“突然来访”,然后才是正式的到武大去演讲《智慧的选择》。

最近,我们IBM俱乐部的同学获得了百度之星的称号,感觉真是爽死了,以前一直是“goo~一下”,现在完全的改成了“Bai~一下”了,而且整天穿着那绿色的百度之星的衣服,不到每个人骂他丑他死也不换。哎~Google的魅力原来这么脆弱?不过他现在还是一口“Google Valley Accent”:“百度是家卓越的公司!”“我们的目标是整合全球资源(在说SOA)”……

哎~不知道为什么,是那些城市有魅力呢,还是那些学校有魅力,还是因为学生“质素”优良,反正GOOGLE是没有来武汉,什么宣传都没有。到是百度在武汉的各大车站打出了广告。 GOOGLE更新了GOOGLE EARTH,上面能看到军事基地、厕所、医院、工场、核电站……可是就是看不见华中科技大学。不仅仅不是按照中国的对外的标准(拼音)来标注中国地名,还把谷浪屿明显的标错了位置。

虽然GOOGLE到哪选个实习生也不是说是件“蓬壁生辉”的事情,但是去那么多城市却不包含武汉,的确让人不爽。果然地域优势是相当的明显。但是不得不告诉GOOGLE,有时间多到处逛下,中国不是一另国家,而是另一个世界!

2006年05月24日

打倒小泉,将其排泄!

http://www.linqing.com.cn/jpig/

2006年05月02日

在你的命令行里输入:

telnet towel.blinkenlights.nl

你就可以看一部完整的STAR WAR了!

2006年04月17日

http://www-900.ibm.com/cn/software/websphere/events/soacontest/flow.shtml

准备组对了。

下面是一个学长给我们提出首先要做的几点:

你们现在需要查询关于EPR,CRM等流程的资料,并且要跟他们的题目:凤凰公司的业务需求结合。

其次,你们要了解企业应用集成(EAI),web服务(web services),SOA的基本理论,最好也看看(企业信息门户)EIP的东西。

然后要研究一下IBM的websphere开发平台中是如何实现EAI,如何封装WEB服务,以及如何完成SOA的。

不过我觉得这里面最重要的不是技术了,,是业务流程的整合,也就是他们的项目需求,所以你们要仔细研究题目中的内容呢

还有一个问题,,就是你们的合作,,团队文化的凝聚力,以及团队你们的团队合作能力,,这些也是IBM考察的重点,,而且现在这些外企很看重这个,,IBM的评判中也有这一条。

任务分配很重要,,合适的人做合适的工作,,你这个队长责任可大了,呵呵。。

2006年04月11日

李开复五封公开信件引发的致命误导(转)

李开复五封公开信件引发的致命误导

    李开复的行为和论调引起了越来越多市场人的反感。任何一家成功的大公司,其领导人物总是会谨慎对待自己的言行,因为有时候,会得到适得其反的效果。如果一个人走向工作岗位后,可以随意去在一个大企业里把自己变成某种“危险”的公众人物,对企业的打击是巨大的。企业总是以股东利益为最高目标,即使他标榜承载多大的社会道义。

  李开复一共给中国学生写了五封信,第一封信:从诚信谈起;第二封信:从优秀到卓越;第三封信:成功、自信、快乐;第四封信:大学四年应是这样度过;第五封信:你有选择的权利。

  李开复从来都是进入一个成功的企业去进行他的职业规划,如果认真读过李开复给中国学生写的五封信,你会看出李开复的职业生涯轨迹,他在苹果和微软以语音识别著称。我们不禁要想,以李如此强大的个人魅力和强大的技术,却很难在商业上独立撑起一片天地。他总是借助于其他企业成功的商业平台,在此基础上达到自己事业与经济利益上的顶峰。

  六七年前读到李开复的前老板盖茨的《未来时速》一书时,没有那种教化式的语言,却让人感受到了盖茨的个人魅力。其中有一句话一直记得很深:“大赌注可能意味着大输,也可以是大赢。”李开复在自己的职业生涯中,为了确保不会大输,他从来都是在一个看来已经成功运行的平台上去锦上添花,这也是李开复的高明之处。也许李开复的人生经验值得很多人去参考。而对于中国学生来说,也只是参考而已,如果太在乎,也许会影响你本来应该更加有前途的人生。

私心之恶常结公益之果

  在第二封信中,李开复提到:“一个人的人品如何直接决定了这个人对于社会的价值。而在与人品相关的各种因素之中,诚信又是最为重要的一点。微软公司在用人时非常强调诚信,我们只雇佣那些最值得信赖的人。”李开复在信中写道:“在我发表‘第一封信’后,曾经有一位同学问我:为什么一个公司要涉入员工的道德呢?我回答:这是为了公司自己的利益。例如,一位应聘者在面试时曾对我说,如果他能加入微软公司,他就可以把他在前一家公司所做的发明成果带过来。对这样的人,无论他的技术水平如何,我都不会雇用他,他既然可以在加入微软时损害先前公司的利益,那他也一定会在加入微软后损害微软公司的利益。”看来微软真是有点走眼了,他们没有想到李还在微软任职时,频频和GOOGLE接触。我们无法理解李内心深处对“诚信”的真正定义。或许,他从没想过该如何定义“诚信”,只是想当然地提出来一样,对于大众来说,他们能看到的是表面的东西。

  我们好像觉得李对中国无比深情。可是,这确实是一种误读,任何人都可以把他的“私心之恶”跟“公益之果”扯上关系。如果一个人换一个工作都可以把这种行为和国家利益扯上关系,那逃往加拿大的赖昌星,完全可以大言不惭地说:“我走私汽车和石油不交税,完全是为了中国的老百姓能开上便宜的汽车!”

    李开复引用巴菲特的话:“我和你没有什么差别。如果你一定要找一个差别,那可能就是我每天有机会做我最爱的工作。如果你要我给你忠告,这是我能给你的最好忠告了。”

  但是,李好像没把在微软的工作当作自己最爱的工作,从后面的给中国学生信中各种字里行间,甚至可以看到他已经厌烦了微软。那么是什么可以让他在微软一直呆着呢?也许在微软有更好的薪水,也许是由于没有找好下家的缘故。也许是个人的影响力逐渐消失了的缘故。也许他本身想作为一个领袖人物出现,但一个企业只允许有一个领袖人物。我们可以有权作如上猜测,就像李开复有权对中国学生进行“教化”一样。

  一个人的社会价值与人品无关。1720年,有一本“坏书”产生了,这是曼德维尔大夫的《蜜蜂的寓言》,那个举世闻名的观点就是:“私心之恶常结公益之果。”曼德维尔大夫的观点奠定了亚当斯密的整个经济学理论的基础。李开复对中国学生说的诚信等个人道德,他也好像从来就没有认真相信过,他在这五封信中,从来都是强调,为了个人的发展。要“追随自己的内心”。

  李开复后来的职业生涯,也许正应证了曼德维尔大夫的远见卓识:“人都是摇摆不定的,完全受情绪的左右,无论我们有什么精妙的观念以让自己沾沾自喜。即或那些行为合于学识、恪守理性指引的人,亦会受一时心血来潮的驱使,他的所作所为,同那些蔑视和对抗学语与理性、我们称为受情绪役使的人相比,并没有什么两样。”

个人成就真的取决于自己吗?

  李开复在这几封信中,所要表达的观点,他自己也不信。更重要的是,这些观点的哲学逻辑是站不住脚的,我们尽可以相信他的出发点为善,正如得过诺贝尔经济学奖的哈耶克所说:“自由社会总是对个人责任有着强烈信念的社会。它允许个人根据自己的知识和信念做事,并将产生的后果归因于他们。目的在于,当人们理性而合理地采取行动时,使他们的行动具有价值,并且要让他们相信,他们的成就主要取决于他们自己。这后一种信念无疑不是无懈可击的,但它在促进首创精神和谨慎小心这两个方面,的哈耶克所说的这段话的后面,有着更深层次的含义,那才是事物的本来面目:也就是”个人的成就取决于自己“这一理论其实是站不住脚的。李之所以取得今天这样的成就,他也不敢说他今天的成就取决于他自己。至少,从他的整个职业生涯发展看来,我们很难相信这一理论能够完全立得住脚。随随便便向公众灌输”个人成就取决于自己“的理论,对一个社会具有极大的危害性。

经济学家奈特有一个很著名的观点:“决定一个人富有的三个条件,一是出身,二是运气,三是努力,而这三者之中,努力是最微不足道的。”叔本华说:“在这世上存在三种力:明智、力量和运气。我相信运气至为重要。我们的一生可比之于一条船的航程。运气——顺运或者逆运——扮演着风的角色,它可以迅速推进我们的航程,也可以把我们推回老远的距离,此时我们的努力和奋斗都是徒劳无功的。我们的努力和挣扎只是发挥着桨橹的作用。我们竭尽全力挥舞桨橹数小时,终于向前走了一程,这时,突如其来的一阵强风一下子就能使我们倒退同样的距离。一句西班牙谚语就很美妙地表达了命运的强大力量:“祝愿你儿子好运,然后把他抛进大海吧!”

  对叔本华理论最好的注脚,除了李开复本人,IT新贵丁磊,陈天桥就是最好的明证。后两者有自知之明,他们不会乱开口,像李开复那样去“教化”中国学生。就凭这一点,足以道出为何丁磊、陈天桥以老板的面目出现,李开复以被雇佣者的面目出现。

  从个人市场的角度来看,这五封信,是李开复个人包装的成功,对中国学生来说,他们并没有从中受到多大益处。而GOOGLE,为了企业发展的需要,完全可以借用李的炒作,这时候,一种互相受益就产生了。手段高明的企业家利用巧妙的管理,可以把私心之恶转为公益。

2006年04月09日

当我手头上没有字典的时候,我常常使用GOOGLE的语言工具来帮我翻译下词语。

但是今天我无聊的打上Nirvana这个单词后,竟然出现这个了!大家自己去试下吧~

奇怪的是,你把翻译出的中文输入进去,让他翻译成英文,却不是Nirvana了。

Nirvana的意思是陧磐、凤凰在火中中生。

2006年03月21日

过年的时候看到一篇文章说,苹果公司推出了新的服务iTune U。 就是把大学教授的演讲放到iTune Music 网站上以免费podcast形式与人分享。Stanford是其中的先锋。

我下载了iTunes,但是由于是在中国,无法直接登陆上iTunes U。为了能下到我崇拜的Stanford大学教授的录音,我给Stanford管理iTunes的人写信。他十分友好,经过一步步的直到,他告诉我了一个“必杀计”来上iTunes Stanford,就是这个连接:https://deimos.apple.com/WebObjects/ITCSBrowse.woa/wa/Browse?destination=StanfordPublic 点了这个连接,就会自动跳出iTunes来(前提是你装了)。然后分享吧!

早就想和大家分享的,可是不知道怎么的就网了写了。今天同学问我,我就顺便写出来与更多人分享!

祝大家学习快乐!