WP8 don’t use programmable shaders.

Does Windows Phone 8 support programmable shaders?

No. To use programmable shaders, you will need to build and execute them in the x86 simulator and capture the binary output. Next, to build for the device, include the precompiled shaders and use them instead of compiling on the fly. See the tutorial that explains how to set up the project.mkb and app.icf files that cause the app to create and use these precompiled shaders.

Can I use OpenGL-ES on Windows Phone 8?

No, WP8 only has direct-x . but you can try to use angle project.

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