I was working on a pickit guide, this is as far as I got for now. Someone was asking me for it, so figured I’d post it for you all.
-
——————-Quality——————
-
-
item.quality == ItemQuality.NotApplicable
-
item.quality == ItemQuality.Inferior
-
item.quality == ItemQuality.Normal
-
item.quality == ItemQuality.Superior
-
item.quality == ItemQuality.Magic
-
item.quality == ItemQuality.Set
-
item.quality == ItemQuality.Rare
-
item.quality == ItemQuality.Unique
-
item.quality == ItemQuality.Crafted
-
-
-
-
——————–MODS——————–
-
*Some of these can be in item.stats[i] also keep that in mind. I will note that where I know of
-
-
it, but I haven’t tested them all yet.
-
-
+Strength:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.Strength
-
item.mods[i].Stat.Index == 0
-
item.mods[i].Stat.Name == "Strength"
-
item.mods[i].Stat.Stat == "strength"
-
-
+Energy:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.Energy
-
item.mods[i].Stat.Index == 1
-
item.mods[i].Stat.Name == "Energy"
-
item.mods[i].Stat.Stat == "energy"
-
-
+Dexterity:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.Dexterity
-
item.mods[i].Stat.Index == 2
-
item.mods[i].Stat.Name == "Dexterity"
-
item.mods[i].Stat.Stat == "dexterity"
-
-
+Vitality:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.Vitality
-
item.mods[i].Stat.Index == 3
-
item.mods[i].Stat.Name == "Vitality"
-
item.mods[i].Stat.Stat == "vitality"
-
-
item.mods[i].Stat.Type == StatType.StatPoints
-
item.mods[i].Stat.Index == 4
-
item.mods[i].Stat.Name == "Stat Points"
-
item.mods[i].Stat.Stat == "statpts"
-
-
item.mods[i].Stat.Type == StatType.SkillPoints
-
item.mods[i].Stat.Index == 5
-
item.mods[i].Stat.Name == "Skill Points"
-
item.mods[i].Stat.Stat == "newskills"
-
-
item.mods[i].Stat.Type == StatType.Life
-
item.mods[i].Stat.Index == 6
-
item.mods[i].Stat.Name == "Life"
-
item.mods[i].Stat.Stat == "hitpoints"
-
-
+Life:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MaxLife
-
item.mods[i].Stat.Index == 7
-
item.mods[i].Stat.Name == "Max Life"
-
item.mods[i].Stat.Stat == "maxhp"
-
-
item.mods[i].Stat.Type == StatType.Mana
-
item.mods[i].Stat.Index == 8
-
item.mods[i].Stat.Name == "Mana"
-
item.mods[i].Stat.Stat == "mana"
-
-
+Mana:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MaxMana
-
item.mods[i].Stat.Index == 9
-
item.mods[i].Stat.Name == "MaxMana"
-
item.mods[i].Stat.Stat == "maxmana"
-
-
item.mods[i].Stat.Type == StatType.Stamina
-
item.mods[i].Stat.Index == 10
-
item.mods[i].Stat.Name == "Stamina"
-
item.mods[i].Stat.Stat == "stamina"
-
-
+maximum stamina:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MaxStamina
-
item.mods[i].Stat.Index == 11
-
item.mods[i].Stat.Name == "Max Stamina"
-
item.mods[i].Stat.Stat == "maxstamina"
-
-
item.mods[i].Stat.Type == StatType.Level
-
item.mods[i].Stat.Index == 12
-
item.mods[i].Stat.Name == "Level"
-
item.mods[i].Stat.Stat == "level"
-
-
item.mods[i].Stat.Type == StatType.Experience
-
item.mods[i].Stat.Index == 13
-
item.mods[i].Stat.Name == "Experience"
-
item.mods[i].Stat.Stat == "experience"
-
-
item.mods[i].Stat.Type == StatType.Gold
-
item.mods[i].Stat.Index == 14
-
item.mods[i].Stat.Name == "Gold"
-
item.mods[i].Stat.Stat == "gold"
-
-
item.mods[i].Stat.Type == StatType.GoldBank
-
item.mods[i].Stat.Index == 15
-
item.mods[i].Stat.Name == "Gold Bank"
-
item.mods[i].Stat.Stat == "goldbank"
-
-
Enhanced Defense %:
-
*I think the %ed from superior and the %ed from mods stack
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.DefensePercent
-
item.mods[i].Stat.Index == 16
-
item.mods[i].Stat.Name == "Defense Percent"
-
item.mods[i].Stat.Stat == "item_armor_percent"
-
-
Enhanced Damage %:
-
*I think the %ed from superior and the %ed from mods stack
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MaxDamagePercent
-
item.mods[i].Stat.Index == 17
-
item.mods[i].Stat.Name == "Max Damage Percent"
-
item.mods[i].Stat.Stat == "item_maxdamage_percent"
-
-
item.mods[i].Stat.Type == StatType.MinDamagePercent
-
item.mods[i].Stat.Index == 18
-
item.mods[i].Stat.Name == "Min Damage Percent"
-
item.mods[i].Stat.Stat == "item_mindamage_percent"
-
-
+to attack rating:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.ToHit
-
item.mods[i].Stat.Index == 19
-
item.mods[i].Stat.Name == "To Hit"
-
item.mods[i].Stat.Stat == "tohit"
-
-
Increased Chance of Blocking:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.ToBlock
-
item.mods[i].Stat.Index == 20
-
item.mods[i].Stat.Name == "To Block"
-
item.mods[i].Stat.Stat == "toblock"
-
-
+Minimum Damage:
-
*There are 3 of them depending on the type of weapon or item to search for it
-
search for them all in an either/or they are index = 21,23 and 159
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MinDamage
-
item.mods[i].Stat.Index == 21
-
item.mods[i].Stat.Name == "Min Damage"
-
item.mods[i].Stat.Stat == "mindamage"
-
-
+to max damage:
-
*There are 3 of them depending on the type of weapon or item to search for it
-
search for them all in an either/or they are index = 22,24 and 160
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MaxDamage
-
item.mods[i].Stat.Index == 22
-
item.mods[i].Stat.Name == "Max Damage"
-
item.mods[i].Stat.Stat == "maxdamage"
-
-
+Minimum Damage:
-
*There are 3 of them depending on the type of weapon or item to search for it
-
search for them all in an either/or they are index = 21,23 and 159
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.SecondaryMinDamage
-
item.mods[i].Stat.Index == 23
-
item.mods[i].Stat.Name == "Secondary Min Damage"
-
item.mods[i].Stat.Stat == "secondary_mindamage"
-
-
+to max damage:
-
*There are 3 of them depending on the type of weapon or item to search for it
-
search for them all in an either/or they are index = 22,24 and 160
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.SecondaryMaxDamage
-
item.mods[i].Stat.Index == 24
-
item.mods[i].Stat.Name == "Secondary Max Damage"
-
item.mods[i].Stat.Stat == "secondary_maxdamage"
-
-
item.mods[i].Stat.Type == StatType.DamagePercent
-
item.mods[i].Stat.Index == 25
-
item.mods[i].Stat.Name == "Damage Percent"
-
item.mods[i].Stat.Stat == "damagepercent"
-
-
item.mods[i].Stat.Type == StatType.ManaRecovery
-
item.mods[i].Stat.Index == 26
-
item.mods[i].Stat.Name == "Mana Recovery"
-
item.mods[i].Stat.Stat == "manarecovery"
-
-
item.mods[i].Stat.Type == StatType.ManaRecoveryBonus
-
item.mods[i].Stat.Index == 27
-
item.mods[i].Stat.Name == "Mana Recovery Bonus"
-
item.mods[i].Stat.Stat == "manarecoverybonus"
-
-
Heal stamina by %
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.StaminaRecoveryBonus
-
item.mods[i].Stat.Index == 28
-
item.mods[i].Stat.Name == "Stamina Recovery Bonus"
-
item.mods[i].Stat.Stat == "staminarecoverybonus"
-
-
item.mods[i].Stat.Type == StatType.LastExperience
-
item.mods[i].Stat.Index == 29
-
item.mods[i].Stat.Name == "Last Experience"
-
item.mods[i].Stat.Stat == "lastexp"
-
-
item.mods[i].Stat.Type == StatType.NextExperience
-
item.mods[i].Stat.Index == 30
-
item.mods[i].Stat.Name == "Next Experience"
-
item.mods[i].Stat.Stat == "nextexp"
-
-
+Defense
-
*This one can be in item.stats as well as item.mods The stats is for base item defense,
-
and I mean base because if its a superior item this won’t be the armor that shows up
-
on the screen, it will be the defense before the %ed. The mods is for +Defense mod like
-
the enigma + defense would show up under item.mods
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.ArmorClass
-
item.mods[i].Stat.Index == 31
-
item.mods[i].Stat.Name == "ArmClass"
-
item.mods[i].Stat.Stat == "armorclass"
-
-
Defense vs missile:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.ArmorClassVsMissile
-
item.mods[i].Stat.Index == 32
-
item.mods[i].Stat.Name == "ArmClass Vs Missile"
-
item.mods[i].Stat.Stat == "armorclass_vs_missile"
-
-
item.mods[i].Stat.Type == StatType.ArmorClassVsMelee
-
item.mods[i].Stat.Index == 33
-
item.mods[i].Stat.Name == "ArmClass Vs Melee"
-
item.mods[i].Stat.Stat == "armorclass_vs_hth"
-
-
Damage reduced by:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.DamageReduction
-
item.mods[i].Stat.Index == 34
-
item.mods[i].Stat.Name == "Damage Reduction"
-
item.mods[i].Stat.Stat == "normal_damage_reduction"
-
-
Magic damage reduced by:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MagicDamageReduction
-
item.mods[i].Stat.Index == 35
-
item.mods[i].Stat.Name == "Magic Damage Reduction"
-
item.mods[i].Stat.Stat == "magic_damage_reduction"
-
-
Damage Reduced by %
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.DamageResist
-
item.mods[i].Stat.Index == 36
-
item.mods[i].Stat.Name == "Damage Resist"
-
item.mods[i].Stat.Stat == "damageresist"
-
-
+Magic resist
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MagicResist
-
item.mods[i].Stat.Index == 37
-
item.mods[i].Stat.Name == "Magic Resist"
-
item.mods[i].Stat.Stat == "magicresist"
-
-
+to max magic resist:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MaxMagicResist
-
item.mods[i].Stat.Index == 38
-
item.mods[i].Stat.Name == "Max Magic Resist"
-
item.mods[i].Stat.Stat == "maxmagicresist"
-
-
+Fire resist
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.FireResist
-
item.mods[i].Stat.Index == 39
-
item.mods[i].Stat.Name == "Fire Resist"
-
item.mods[i].Stat.Stat == "fireresist"
-
-
+to max fire resist:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MaxFireResist
-
item.mods[i].Stat.Index == 40
-
item.mods[i].Stat.Name == "Max Fire Resist"
-
item.mods[i].Stat.Stat == "maxfireresist"
-
-
+Light resist
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.LightResist
-
item.mods[i].Stat.Index == 41
-
item.mods[i].Stat.Name == "Light Resist"
-
item.mods[i].Stat.Stat == "lightresist"
-
-
+to max light resist:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MaxLightResist
-
item.mods[i].Stat.Index == 42
-
item.mods[i].Stat.Name == "Max Light Resist"
-
item.mods[i].Stat.Stat == "maxlightresist"
-
-
+Cold resist
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.ColdResist
-
item.mods[i].Stat.Index == 43
-
item.mods[i].Stat.Name == "Cold Resist"
-
item.mods[i].Stat.Stat == "coldresist"
-
-
+to max cold resist:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MaxColdResist
-
item.mods[i].Stat.Index == 44
-
item.mods[i].Stat.Name == "Max Cold Resist"
-
item.mods[i].Stat.Stat == "maxcoldresist"
-
-
+Poison resist
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.PoisonResist
-
item.mods[i].Stat.Index == 45
-
item.mods[i].Stat.Name == "Poison Resist"
-
item.mods[i].Stat.Stat == "poisonresist"
-
-
+to max poison resist:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MaxPoisonResist
-
item.mods[i].Stat.Index == 46
-
item.mods[i].Stat.Name == "Max Poison Resist"
-
item.mods[i].Stat.Stat == "maxpoisonresist"
-
-
item.mods[i].Stat.Type == StatType.DamageAura
-
item.mods[i].Stat.Index == 47
-
item.mods[i].Stat.Name == "Damage Aura"
-
item.mods[i].Stat.Stat == "damageaura"
-
-
+Fire Damage:
-
ValueMin:item.mods[i].Value
-
ValueMax:item.mods[i].Param
-
item.mods[i].Stat.Type == StatType.FireMinDamage
-
item.mods[i].Stat.Index == 48
-
item.mods[i].Stat.Name == "Fire Min Damage"
-
item.mods[i].Stat.Stat == "firemindam"
-
-
item.mods[i].Stat.Type == StatType.FireMaxDamage
-
item.mods[i].Stat.Index == 49
-
item.mods[i].Stat.Name == "Fire Max Damage"
-
item.mods[i].Stat.Stat == "firemaxdam"
-
-
+Lightning Damage:
-
ValueMin:item.mods[i].Value
-
ValueMax:item.mods[i].Param
-
item.mods[i].Stat.Type == StatType.LightMinDamage
-
item.mods[i].Stat.Index == 50
-
item.mods[i].Stat.Name == "Light Min Damage"
-
item.mods[i].Stat.Stat == "lightmindam"
-
-
item.mods[i].Stat.Type == StatType.LightMaxDamage
-
item.mods[i].Stat.Index == 51
-
item.mods[i].Stat.Name == "Light Max Damage"
-
item.mods[i].Stat.Stat == "lightmaxdam"
-
-
+Magic Damage:
-
ValueMin:item.mods[i].Value
-
ValueMax:item.mods[i].Param
-
item.mods[i].Stat.Type == StatType.MagicMinDamage
-
item.mods[i].Stat.Index == 52
-
item.mods[i].Stat.Name == "Magic Min Damage"
-
item.mods[i].Stat.Stat == "magicmindam"
-
-
item.mods[i].Stat.Type == StatType.MagicMaxDamage
-
item.mods[i].Stat.Index == 53
-
item.mods[i].Stat.Name == "Magic Max Damage"
-
item.mods[i].Stat.Stat == "magicmaxdam"
-
-
+Cold Damage:
-
ValueMin:item.mods[i].Value
-
ValueMax:item.mods[i].Param
-
item.mods[i].Stat.Type == StatType.ColdMinDamage
-
item.mods[i].Stat.Index == 54
-
item.mods[i].Stat.Name == "Cold Min Damage"
-
item.mods[i].Stat.Stat == "coldmindam"
-
-
item.mods[i].Stat.Type == StatType.ColdMaxDamage
-
item.mods[i].Stat.Index == 55
-
item.mods[i].Stat.Name == "Cold Max Damage"
-
item.mods[i].Stat.Stat == "coldmaxdam"
-
-
item.mods[i].Stat.Type == StatType.ColdLength
-
item.mods[i].Stat.Index == 56
-
item.mods[i].Stat.Name == "Cold Length"
-
item.mods[i].Stat.Stat == "coldlength"
-
-
+Poison Damage:
-
*The value is in total damage over the duration, not dmg/sec as it shows up on the screen
-
Value: item.mods[i].Value
-
Length of poison: item.mods[i].Seconds
-
item.mods[i].Stat.Type == StatType.PoisonMinDamage
-
item.mods[i].Stat.Index == 57
-
item.mods[i].Stat.Name == "Poison Min Damage"
-
item.mods[i].Stat.Stat == "poisonmindam"
-
-
item.mods[i].Stat.Type == StatType.PoisonMaxDamage
-
item.mods[i].Stat.Index == 58
-
item.mods[i].Stat.Name == "Poison Max Damage"
-
item.mods[i].Stat.Stat == "poisonmaxdam"
-
-
item.mods[i].Stat.Type == StatType.PoisonLength
-
item.mods[i].Stat.Index == 59
-
item.mods[i].Stat.Name == "Poison Length"
-
item.mods[i].Stat.Stat == "poisonlength"
-
-
% Life stolen per hit:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.LifeDrainMinDamage
-
item.mods[i].Stat.Index == 60
-
item.mods[i].Stat.Name == "Life Drain Min Damage"
-
item.mods[i].Stat.Stat == "lifedrainmindam"
-
-
item.mods[i].Stat.Type == StatType.LifeDrainMaxDamage
-
item.mods[i].Stat.Index == 61
-
item.mods[i].Stat.Name == "Life Drain Max Damage"
-
item.mods[i].Stat.Stat == "lifedrainmaxdam"
-
-
%Mana stolen per hit:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.ManaDrainMinDamage
-
item.mods[i].Stat.Index == 62
-
item.mods[i].Stat.Name == "Mana Drain Min Damage"
-
item.mods[i].Stat.Stat == "manadrainmindam"
-
-
item.mods[i].Stat.Type == StatType.ManaDrainMaxDamage
-
item.mods[i].Stat.Index == 63
-
item.mods[i].Stat.Name == "Mana Drain Max Damage"
-
item.mods[i].Stat.Stat == "manadrainmaxdam"
-
-
%stamina stolen per hit:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.StamDrainMinDamage
-
item.mods[i].Stat.Index == 64
-
item.mods[i].Stat.Name == "Stam Drain Min Damage"
-
item.mods[i].Stat.Stat == "stamdrainmindam"
-
-
item.mods[i].Stat.Type == StatType.StamDrainMaxDamage
-
item.mods[i].Stat.Index == 65
-
item.mods[i].Stat.Name == "Stam Drain Max Damage"
-
item.mods[i].Stat.Stat == "stamdrainmaxdam"
-
-
item.mods[i].Stat.Type == StatType.StunLength
-
item.mods[i].Stat.Index == 66
-
item.mods[i].Stat.Name == "Stun Length"
-
item.mods[i].Stat.Stat == "stunlength"
-
-
item.mods[i].Stat.Type == StatType.VelocityPercent
-
item.mods[i].Stat.Index == 67
-
item.mods[i].Stat.Name == "Velocity Percent"
-
item.mods[i].Stat.Stat == "velocitypercent"
-
-
item.mods[i].Stat.Type == StatType.AttackRate
-
item.mods[i].Stat.Index == 68
-
item.mods[i].Stat.Name == "Attack Rate"
-
item.mods[i].Stat.Stat == "attackrate"
-
-
item.mods[i].Stat.Type == StatType.OtherAnimRate
-
item.mods[i].Stat.Index == 69
-
item.mods[i].Stat.Name == "Other Anim Rate"
-
item.mods[i].Stat.Stat == "other_animrate"
-
-
+Quantity:
-
*Not sure on this one yet. It shows up in stats not sure if it can show up in mods too?
-
Value: item.mods[i].Value
-
item.stats[i].Stat.Type == StatType.Quantity
-
item.stats[i].Stat.Index == 70
-
item.stats[i].Stat.Name == "Quantity"
-
item.stats[i].Stat.Stat == "quantity"
-
-
item.mods[i].Stat.Type == StatType.Value
-
item.mods[i].Stat.Index == 71
-
item.mods[i].Stat.Name == "Value"
-
item.mods[i].Stat.Stat == "value"
-
-
Durability:
-
*Not sure on this one yet. It shows up in stats not sure if it can show up in mods too?
-
Value: item.mods[i].Value
-
item.stats[i].Stat.Type == StatType.Durability
-
item.stats[i].Stat.Index == 72
-
item.stats[i].Stat.Name == "Durability"
-
item.stats[i].Stat.Stat == "durability"
-
-
Maximum Durability:
-
*Not sure on this one yet. It shows up in stats not sure if it can show up in mods too?
-
Value: item.mods[i].Value
-
item.stats[i].Stat.Type == StatType.MaxDurability
-
item.stats[i].Stat.Index == 73
-
item.stats[i].Stat.Name == "Max Durability"
-
item.stats[i].Stat.Stat == "maxdurability"
-
-
Replenish Life:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.LifeRegen
-
item.mods[i].Stat.Index == 74
-
item.mods[i].Stat.Name == "Life Regen"
-
item.mods[i].Stat.Stat == "hpregen"
-
-
item.mods[i].Stat.Type == StatType.MaxDurabilityPercent
-
item.mods[i].Stat.Index == 75
-
item.mods[i].Stat.Name == "Max Durability Percent"
-
item.mods[i].Stat.Stat == "item_maxdurability_percent"
-
-
item.mods[i].Stat.Type == StatType.MaxLifePercent
-
item.mods[i].Stat.Index == 76
-
item.mods[i].Stat.Name == "Max Life Percent"
-
item.mods[i].Stat.Stat == "item_maxhp_percent"
-
-
Increase maximum mana by %:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MaxManaPercent
-
item.mods[i].Stat.Index == 77
-
item.mods[i].Stat.Name == "Max Mana Percent"
-
item.mods[i].Stat.Stat == "item_maxmana_percent"
-
-
Attacker takes damage of:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.AttackerTakesDamage
-
item.mods[i].Stat.Index == 78
-
item.mods[i].Stat.Name == "Attacker Takes Damage"
-
item.mods[i].Stat.Stat == "item_attackertakesdamage"
-
-
Gold find %:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.GoldFind
-
item.mods[i].Stat.Index == 79
-
item.mods[i].Stat.Name == "Gold Find"
-
item.mods[i].Stat.Stat == "item_goldbonus"
-
-
Magic Find:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.MagicFind
-
item.mods[i].Stat.Index == 80
-
item.mods[i].Stat.Name == "Magic Find"
-
item.mods[i].Stat.Stat == "item_magicbonus"
-
-
item.mods[i].Stat.Type == StatType.Knockback
-
item.mods[i].Stat.Index == 81
-
item.mods[i].Stat.Name == "Knockback"
-
item.mods[i].Stat.Stat == "item_knockback"
-
-
item.mods[i].Stat.Type == StatType.TimeDuration
-
item.mods[i].Stat.Index == 82
-
item.mods[i].Stat.Name == "Time Duration"
-
item.mods[i].Stat.Stat == "item_timeduration"
-
-
+Skills to a certain class:
-
Class: item.mods[i].Class = *See CHARACTER CLASS
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.ClassSkillsBonus
-
item.mods[i].Stat.Index == 83
-
item.mods[i].Stat.Name == "Class Skills Bonus"
-
item.mods[i].Stat.Stat == "item_addclassskills"
-
-
item.mods[i].Stat.Type == StatType.UnsentParam1
-
item.mods[i].Stat.Index == 84
-
item.mods[i].Stat.Name == "Unsent Param1"
-
item.mods[i].Stat.Stat == "unsentparam1"
-
-
+% experience gained
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.AddExperience
-
item.mods[i].Stat.Index == 85
-
item.mods[i].Stat.Name == "Add Experience"
-
item.mods[i].Stat.Stat == "item_addexperience"
-
-
Life after each kill:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.HealAfterKill
-
item.mods[i].Stat.Index == 86
-
item.mods[i].Stat.Name == "Heal After Kill"
-
item.mods[i].Stat.Stat == "item_healafterkill"
-
-
Reduce all vendor prices by %:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.ReducedPrices
-
item.mods[i].Stat.Index == 87
-
item.mods[i].Stat.Name == "Reduced Prices"
-
item.mods[i].Stat.Stat == "item_reducedprices"
-
-
item.mods[i].Stat.Type == StatType.DoubleHerbDuration
-
item.mods[i].Stat.Index == 88
-
item.mods[i].Stat.Name == "Double Herb Duration"
-
item.mods[i].Stat.Stat == "item_doubleherbduration"
-
-
+light radius:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.LightRadius
-
item.mods[i].Stat.Index == 89
-
item.mods[i].Stat.Name == "Light Radius"
-
item.mods[i].Stat.Stat == "item_lightradius"
-
-
item.mods[i].Stat.Type == StatType.LightCol
-
item.mods[i].Stat.Index == 90
-
item.mods[i].Stat.Name == "Light Color"
-
item.mods[i].Stat.Stat == "item_lightcolor"
-
-
item.mods[i].Stat.Type == StatType.LowerRequirementsPercent
-
item.mods[i].Stat.Index == 91
-
item.mods[i].Stat.Name == "Lower Requirements Percent"
-
item.mods[i].Stat.Stat == "item_req_percent"
-
-
item.mods[i].Stat.Type == StatType.LowerLevelRequirement
-
item.mods[i].Stat.Index == 92
-
item.mods[i].Stat.Name == "Lower Level Requirement"
-
item.mods[i].Stat.Stat == "item_levelreq"
-
-
Increased Attack Speed:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.FasterAttackRate
-
item.mods[i].Stat.Index == 93
-
item.mods[i].Stat.Name == "Faster Attack Rate"
-
item.mods[i].Stat.Stat == "item_fasterattackrate"
-
-
item.mods[i].Stat.Type == StatType.LowerLevelRequirementPercent
-
item.mods[i].Stat.Index == 94
-
item.mods[i].Stat.Name == "Lower Level Requirement Percent"
-
item.mods[i].Stat.Stat == "item_levelreqpct"
-
-
item.mods[i].Stat.Type == StatType.LastBlockFrame
-
item.mods[i].Stat.Index == 95
-
item.mods[i].Stat.Name == "Last Block Frame"
-
item.mods[i].Stat.Stat == "lastblockframe"
-
-
Faster Run Walk:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.FasterMoveVelocity
-
item.mods[i].Stat.Index == 96
-
item.mods[i].Stat.Name == "Faster Move Velocity"
-
item.mods[i].Stat.Stat == "item_fastermovevelocity"
-
-
Non class single skills:
-
*skills that should be class, but are not such as BO on a call to arms
-
SkillType: item.mods[i].Skill == *see SINGLE SKILLS down below
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.NonClassSkill
-
item.mods[i].Stat.Index == 97
-
item.mods[i].Stat.Name == "Non Class Skill"
-
item.mods[i].Stat.Stat == "item_nonclassskill"
-
-
item.mods[i].Stat.Type == StatType.State
-
item.mods[i].Stat.Index == 98
-
item.mods[i].Stat.Name == "State"
-
item.mods[i].Stat.Stat == "state"
-
-
+Faster Hit Recovery:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.FasterHitRecovery
-
item.mods[i].Stat.Index == 99
-
item.mods[i].Stat.Name == "Faster Hit Recovery"
-
item.mods[i].Stat.Stat == "item_fastergethitrate"
-
-
item.mods[i].Stat.Type == StatType.MonsterPlayerCount
-
item.mods[i].Stat.Index == 100
-
item.mods[i].Stat.Name == "Monster Player Count"
-
item.mods[i].Stat.Stat == "monster_playercount"
-
-
item.mods[i].Stat.Type == StatType.SkillPoisonOverrideLength
-
item.mods[i].Stat.Index == 101
-
item.mods[i].Stat.Name == "Skill Poison Override Length"
-
item.mods[i].Stat.Stat == "skill_poison_override_length"
-
-
Faster Block Rate:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.FasterBlockRate
-
item.mods[i].Stat.Index == 102
-
item.mods[i].Stat.Name == "Faster Block Rate"
-
item.mods[i].Stat.Stat == "item_fasterblockrate"
-
-
item.mods[i].Stat.Type == StatType.SkillBypassUndead
-
item.mods[i].Stat.Index == 103
-
item.mods[i].Stat.Name == "Skill Bypass Undead"
-
item.mods[i].Stat.Stat == "skill_bypass_undead"
-
-
item.mods[i].Stat.Type == StatType.SkillBypassDemons
-
item.mods[i].Stat.Index == 104
-
item.mods[i].Stat.Name == "Skill Bypass Demons"
-
item.mods[i].Stat.Stat == "skill_bypass_demons"
-
-
Faster Cast Rate:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.FasterCastRate
-
item.mods[i].Stat.Index == 105
-
item.mods[i].Stat.Name == "Faster Cast Rate"
-
item.mods[i].Stat.Stat == "item_fastercastrate"
-
-
item.mods[i].Stat.Type == StatType.SkillBypassBeasts
-
item.mods[i].Stat.Index == 106
-
item.mods[i].Stat.Name == "Skill Bypass Beasts"
-
item.mods[i].Stat.Stat == "skill_bypass_beasts"
-
-
Single skill (class specific)
-
Lvl of skill: item.mods[i].Value
-
SkillType: item.mods[i].Skill == *see SINGLE SKILLS down below
-
item.mods[i].Stat.Type == StatType.SingleSkill
-
item.mods[i].Stat.Index == 107
-
item.mods[i].Stat.Name == "Single Skill"
-
item.mods[i].Stat.Stat == "item_singleskill"
-
-
item.mods[i].Stat.Type == StatType.RestInPeace
-
item.mods[i].Stat.Index == 108
-
item.mods[i].Stat.Name == "Rest In Peace"
-
item.mods[i].Stat.Stat == "item_restinpeace"
-
-
item.mods[i].Stat.Type == StatType.CurseResistance
-
item.mods[i].Stat.Index == 109
-
item.mods[i].Stat.Name == "Curse Resistance"
-
item.mods[i].Stat.Stat == "curse_resistance"
-
-
Poison length reduced by %:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.PoisonLengthReduction
-
item.mods[i].Stat.Index == 110
-
item.mods[i].Stat.Name == "Poison Length Reduction"
-
item.mods[i].Stat.Stat == "item_poisonlengthresist"
-
-
item.mods[i].Stat.Type == StatType.NormalDamage
-
item.mods[i].Stat.Index == 111
-
item.mods[i].Stat.Name == "Normal Damage"
-
item.mods[i].Stat.Stat == "item_normaldamage"
-
-
Hit causes Monster to flee:
-
Value: item.mods[i].Value *not sure on the value part had one was 50% but value was 63???
-
item.mods[i].Stat.Type == StatType.Howl
-
item.mods[i].Stat.Index == 112
-
item.mods[i].Stat.Name == "Howl"
-
item.mods[i].Stat.Stat == "item_howl"
-
-
item.mods[i].Stat.Type == StatType.HitBlindsTarget
-
item.mods[i].Stat.Index == 113
-
item.mods[i].Stat.Name == "Hit Blinds Target"
-
item.mods[i].Stat.Stat == "item_stupidity"
-
-
% damage taken goes to mana:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.DamageToMana
-
item.mods[i].Stat.Index == 114
-
item.mods[i].Stat.Name == "Damage To Mana"
-
item.mods[i].Stat.Stat == "item_damagetomana"
-
-
item.mods[i].Stat.Type == StatType.IgnoreTargetDefense
-
item.mods[i].Stat.Index == 115
-
item.mods[i].Stat.Name == "Ignore Target Defense"
-
item.mods[i].Stat.Stat == "item_ignoretargetac"
-
-
item.mods[i].Stat.Type == StatType.FractionalTargetAC
-
item.mods[i].Stat.Index == 116
-
item.mods[i].Stat.Name == "Fractional Target AC"
-
item.mods[i].Stat.Stat == "item_fractionaltargetac"
-
-
Prevent monster heal:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.PreventHeal
-
item.mods[i].Stat.Index == 117
-
item.mods[i].Stat.Name == "Prevent Heal"
-
item.mods[i].Stat.Stat == "item_preventheal"
-
-
item.mods[i].Stat.Type == StatType.HalfFreezeDuration
-
item.mods[i].Stat.Index == 118
-
item.mods[i].Stat.Name == "Half Freeze Duration"
-
item.mods[i].Stat.Stat == "item_halffreezeduration"
-
-
% bonus to attack rating:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.ToHitPercent
-
item.mods[i].Stat.Index == 119
-
item.mods[i].Stat.Name == "To Hit Percent"
-
item.mods[i].Stat.Stat == "item_tohit_percent"
-
-
item.mods[i].Stat.Type == StatType.DamageTargetAC
-
item.mods[i].Stat.Index == 120
-
item.mods[i].Stat.Name == "Damage Target AC"
-
item.mods[i].Stat.Stat == "item_damagetargetac"
-
-
% Damage To Demons:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.DemonDamagePercent
-
item.mods[i].Stat.Index == 121
-
item.mods[i].Stat.Name == "Demon Damage Percent"
-
item.mods[i].Stat.Stat == "item_demondamage_percent"
-
-
% Damage To Undead:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.UndeadDamagepercent
-
item.mods[i].Stat.Index == 122
-
item.mods[i].Stat.Name == "Undead Damage percent"
-
item.mods[i].Stat.Stat == "item_undeaddamage_percent"
-
-
To Attack Rating Against Demons:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.DemonToHit
-
item.mods[i].Stat.Index == 123
-
item.mods[i].Stat.Name == "Demon To Hit"
-
item.mods[i].Stat.Stat == "item_demon_tohit"
-
-
To Attack Rating Against Undead:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.UndeadToHit
-
item.mods[i].Stat.Index == 124
-
item.mods[i].Stat.Name == "Undead To Hit"
-
item.mods[i].Stat.Stat == "item_undead_tohit"
-
-
item.mods[i].Stat.Type == StatType.Throwable
-
item.mods[i].Stat.Index == 125
-
item.mods[i].Stat.Name == "Throwable"
-
item.mods[i].Stat.Stat == "item_throwable"
-
-
item.mods[i].Stat.Type == StatType.ElementalSkillBonus
-
item.mods[i].Stat.Index == 126
-
item.mods[i].Stat.Name == "Elemental Skill Bonus"
-
item.mods[i].Stat.Stat == "item_elemskill"
-
-
+ to all skills
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.AllSkillsBonus
-
item.mods[i].Stat.Index == 127
-
item.mods[i].Stat.Name == "All Skills Bonus"
-
item.mods[i].Stat.Stat == "item_allskills"
-
-
item.mods[i].Stat.Type == StatType.AttackerTakesLightingDamage
-
item.mods[i].Stat.Index == 128
-
item.mods[i].Stat.Name == "Attacker Takes Lighting Damage"
-
item.mods[i].Stat.Stat == "item_attackertakeslightdamage"
-
-
item.mods[i].Stat.Type == StatType.IronMaidenLevel
-
item.mods[i].Stat.Index == 129
-
item.mods[i].Stat.Name == "Iron Maiden Level"
-
item.mods[i].Stat.Stat == "ironmaiden_level"
-
-
item.mods[i].Stat.Type == StatType.LifeTapLevel
-
item.mods[i].Stat.Index == 130
-
item.mods[i].Stat.Name == "Life Tap Level"
-
item.mods[i].Stat.Stat == "lifetap_level"
-
-
item.mods[i].Stat.Type == StatType.ThornsPercent
-
item.mods[i].Stat.Index == 131
-
item.mods[i].Stat.Name == "Thorns Percent"
-
item.mods[i].Stat.Stat == "thorns_percent"
-
-
item.mods[i].Stat.Type == StatType.BoneArm
-
item.mods[i].Stat.Index == 132
-
item.mods[i].Stat.Name == "Bone Armor"
-
item.mods[i].Stat.Stat == "bonearmor"
-
-
item.mods[i].Stat.Type == StatType.BoneArmorMax
-
item.mods[i].Stat.Index == 133
-
item.mods[i].Stat.Name == "Bone ArmMax"
-
item.mods[i].Stat.Stat == "bonearmormax"
-
-
item.mods[i].Stat.Type == StatType.Freeze
-
item.mods[i].Stat.Index == 134
-
item.mods[i].Stat.Name == "Freeze"
-
item.mods[i].Stat.Stat == "item_freeze"
-
-
% Chance of Open Wounds
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.OpenWounds
-
item.mods[i].Stat.Index == 135
-
item.mods[i].Stat.Name == "Open Wounds"
-
item.mods[i].Stat.Stat == "item_openwounds"
-
-
item.mods[i].Stat.Type == StatType.CrushingBlow
-
item.mods[i].Stat.Index == 136
-
item.mods[i].Stat.Name == "Crushing Blow"
-
item.mods[i].Stat.Stat == "item_crushingblow"
-
-
item.mods[i].Stat.Type == StatType.KickDamage
-
item.mods[i].Stat.Index == 137
-
item.mods[i].Stat.Name == "Kick Damage"
-
item.mods[i].Stat.Stat == "item_kickdamage"
-
-
+ to mana after each kill:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.ManaAfterKill
-
item.mods[i].Stat.Index == 138
-
item.mods[i].Stat.Name == "Mana After Kill"
-
item.mods[i].Stat.Stat == "item_manaafterkill"
-
-
item.mods[i].Stat.Type == StatType.HealAfterDemonKill
-
item.mods[i].Stat.Index == 139
-
item.mods[i].Stat.Name == "Heal After Demon Kill"
-
item.mods[i].Stat.Stat == "item_healafterdemonkill"
-
-
item.mods[i].Stat.Type == StatType.ExtraBlood
-
item.mods[i].Stat.Index == 140
-
item.mods[i].Stat.Name == "Extra Blood"
-
item.mods[i].Stat.Stat == "item_extrablood"
-
-
item.mods[i].Stat.Type == StatType.DeadlyStrike
-
item.mods[i].Stat.Index == 141
-
item.mods[i].Stat.Name == "Deadly Strike"
-
item.mods[i].Stat.Stat == "item_deadlystrike"
-
-
item.mods[i].Stat.Type == StatType.AbsorbFirePercent
-
item.mods[i].Stat.Index == 142
-
item.mods[i].Stat.Name == "Absorb Fire Percent"
-
item.mods[i].Stat.Stat == "item_absorbfire_percent"
-
-
item.mods[i].Stat.Type == StatType.AbsorbFire
-
item.mods[i].Stat.Index == 143
-
item.mods[i].Stat.Name == "Absorb Fire"
-
item.mods[i].Stat.Stat == "item_absorbfire"
-
-
item.mods[i].Stat.Type == StatType.AbsorbLightingPercent
-
item.mods[i].Stat.Index == 144
-
item.mods[i].Stat.Name == "Absorb Lighting Percent"
-
item.mods[i].Stat.Stat == "item_absorblight_percent"
-
-
Lightning absorb:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.AbsorbLight
-
item.mods[i].Stat.Index == 145
-
item.mods[i].Stat.Name == "Absorb Light"
-
item.mods[i].Stat.Stat == "item_absorblight"
-
-
item.mods[i].Stat.Type == StatType.AbsorbMagicPercent
-
item.mods[i].Stat.Index == 146
-
item.mods[i].Stat.Name == "Absorb Magic Percent"
-
item.mods[i].Stat.Stat == "item_absorbmagic_percent"
-
-
+magic absorb
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.AbsorbMagic
-
item.mods[i].Stat.Index == 147
-
item.mods[i].Stat.Name == "Absorb Magic"
-
item.mods[i].Stat.Stat == "item_absorbmagic"
-
-
item.mods[i].Stat.Type == StatType.AbsorbColdPercent
-
item.mods[i].Stat.Index == 148
-
item.mods[i].Stat.Name == "Absorb Cold Percent"
-
item.mods[i].Stat.Stat == "item_absorbcold_percent"
-
-
item.mods[i].Stat.Type == StatType.AbsorbCold
-
item.mods[i].Stat.Index == 149
-
item.mods[i].Stat.Name == "Absorb Cold"
-
item.mods[i].Stat.Stat == "item_absorbcold"
-
-
item.mods[i].Stat.Type == StatType.Slow
-
item.mods[i].Stat.Index == 150
-
item.mods[i].Stat.Name == "Slow"
-
item.mods[i].Stat.Stat == "item_slow"
-
-
Aura When equiped:
-
Llv: item.mods[i].Value = 16
-
Aura: item.mods[i].Skill == *see SINGLE SKILLS below
-
item.mods[i].Stat.Type == StatType.Aura
-
item.mods[i].Stat.Index == 151
-
item.mods[i].Stat.Name == "Aura"
-
item.mods[i].Stat.Stat == "item_aura"
-
-
item.mods[i].Stat.Type == StatType.Indesctructible
-
item.mods[i].Stat.Index == 152
-
item.mods[i].Stat.Name == "Indesctructible"
-
item.mods[i].Stat.Stat == "item_indesctructible"
-
-
item.mods[i].Stat.Type == StatType.CannotBeFrozen
-
item.mods[i].Stat.Index == 153
-
item.mods[i].Stat.Name == "Cannot Be Frozen"
-
item.mods[i].Stat.Stat == "item_cannotbefrozen"
-
-
% slower stamina drain:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.StaminaDrainPercent
-
item.mods[i].Stat.Index == 154
-
item.mods[i].Stat.Name == "Stamina Drain Percent"
-
item.mods[i].Stat.Stat == "item_staminadrainpct"
-
-
item.mods[i].Stat.Type == StatType.Reanimate
-
item.mods[i].Stat.Index == 155
-
item.mods[i].Stat.Name == "Reanimate"
-
item.mods[i].Stat.Stat == "item_reanimate"
-
-
item.mods[i].Stat.Type == StatType.Pierce
-
item.mods[i].Stat.Index == 156
-
item.mods[i].Stat.Name == "Pierce"
-
item.mods[i].Stat.Stat == "item_pierce"
-
-
item.mods[i].Stat.Type == StatType.MagicArrow
-
item.mods[i].Stat.Index == 157
-
item.mods[i].Stat.Name == "Magic Arrow"
-
item.mods[i].Stat.Stat == "item_magicarrow"
-
-
item.mods[i].Stat.Type == StatType.ExplosiveArrow
-
item.mods[i].Stat.Index == 158
-
item.mods[i].Stat.Name == "Explosive Arrow"
-
item.mods[i].Stat.Stat == "item_explosivearrow"
-
-
+Minimum Damage:
-
*There are 3 of them depending on the type of weapon or item to search for it
-
search for them all in an either/or they are index = 21,23 and 159
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.ThrowMinDamage
-
item.mods[i].Stat.Index == 159
-
item.mods[i].Stat.Name == "Throw Min Damage"
-
item.mods[i].Stat.Stat == "item_throw_mindamage"
-
-
+to max damage:
-
*There are 3 of them depending on the type of weapon or item to search for it
-
search for them all in an either/or they are index = 22,24 and 160
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.ThrowMaxDamage
-
item.mods[i].Stat.Index == 160
-
item.mods[i].Stat.Name == "Throw Max Damage"
-
item.mods[i].Stat.Stat == "item_throw_maxdamage"
-
-
item.mods[i].Stat.Type == StatType.SkillHandOfAthena
-
item.mods[i].Stat.Index == 161
-
item.mods[i].Stat.Name == "Skill Hand Of Athena"
-
item.mods[i].Stat.Stat == "skill_handofathena"
-
-
item.mods[i].Stat.Type == StatType.SkillStaminaPercent
-
item.mods[i].Stat.Index == 162
-
item.mods[i].Stat.Name == "Skill Stamina Percent"
-
item.mods[i].Stat.Stat == "skill_staminapercent"
-
-
item.mods[i].Stat.Type == StatType.SkillPassiveStaminaPercent
-
item.mods[i].Stat.Index == 163
-
item.mods[i].Stat.Name == "Skill Passive Stamina Percent"
-
item.mods[i].Stat.Stat == "skill_passive_staminapercent"
-
-
item.mods[i].Stat.Type == StatType.SkillConcentration
-
item.mods[i].Stat.Index == 164
-
item.mods[i].Stat.Name == "Skill Concentration"
-
item.mods[i].Stat.Stat == "skill_concentration"
-
-
item.mods[i].Stat.Type == StatType.SkillEnchant
-
item.mods[i].Stat.Index == 165
-
item.mods[i].Stat.Name == "Skill Enchant"
-
item.mods[i].Stat.Stat == "skill_enchant"
-
-
item.mods[i].Stat.Type == StatType.SkillPierce
-
item.mods[i].Stat.Index == 166
-
item.mods[i].Stat.Name == "Skill Pierce"
-
item.mods[i].Stat.Stat == "skill_pierce"
-
-
item.mods[i].Stat.Type == StatType.SkillConviction
-
item.mods[i].Stat.Index == 167
-
item.mods[i].Stat.Name == "Skill Conviction"
-
item.mods[i].Stat.Stat == "skill_conviction"
-
-
item.mods[i].Stat.Type == StatType.SkillChillingArm
-
item.mods[i].Stat.Index == 168
-
item.mods[i].Stat.Name == "Skill Chilling Armor"
-
item.mods[i].Stat.Stat == "skill_chillingarmor"
-
-
item.mods[i].Stat.Type == StatType.SkillFrenzy
-
item.mods[i].Stat.Index == 169
-
item.mods[i].Stat.Name == "Skill Frenzy"
-
item.mods[i].Stat.Stat == "skill_frenzy"
-
-
item.mods[i].Stat.Type == StatType.SkillDecrepify
-
item.mods[i].Stat.Index == 170
-
item.mods[i].Stat.Name == "Skill Decrepify"
-
item.mods[i].Stat.Stat == "skill_decrepify"
-
-
item.mods[i].Stat.Type == StatType.SkillArmorPercent
-
item.mods[i].Stat.Index == 171
-
item.mods[i].Stat.Name == "Skill ArmPercent"
-
item.mods[i].Stat.Stat == "skill_armor_percent"
-
-
item.mods[i].Stat.Type == StatType.Alignment
-
item.mods[i].Stat.Index == 172
-
item.mods[i].Stat.Name == "Alignment"
-
item.mods[i].Stat.Stat == "alignment"
-
-
item.mods[i].Stat.Type == StatType.Target0
-
item.mods[i].Stat.Index == 173
-
item.mods[i].Stat.Name == "Target 0"
-
item.mods[i].Stat.Stat == "target0"
-
-
item.mods[i].Stat.Type == StatType.Target1
-
item.mods[i].Stat.Index == 174
-
item.mods[i].Stat.Name == "Target 1"
-
item.mods[i].Stat.Stat == "target1"
-
-
item.mods[i].Stat.Type == StatType.GoldLost
-
item.mods[i].Stat.Index == 175
-
item.mods[i].Stat.Name == "Gold Lost"
-
item.mods[i].Stat.Stat == "goldlost"
-
-
item.mods[i].Stat.Type == StatType.ConversionLevel
-
item.mods[i].Stat.Index == 176
-
item.mods[i].Stat.Name == "Conversion Level"
-
item.mods[i].Stat.Stat == "conversion_level"
-
-
item.mods[i].Stat.Type == StatType.ConversionMaxHP
-
item.mods[i].Stat.Index == 177
-
item.mods[i].Stat.Name == "Conversion MaxHP"
-
item.mods[i].Stat.Stat == "conversion_maxhp"
-
-
item.mods[i].Stat.Type == StatType.UnitDoOverlay
-
item.mods[i].Stat.Index == 178
-
item.mods[i].Stat.Name == "Unit Do Overlay"
-
item.mods[i].Stat.Stat == "unit_dooverlay"
-
-
item.mods[i].Stat.Type == StatType.AttackVsMonsterType
-
item.mods[i].Stat.Index == 179
-
item.mods[i].Stat.Name == "Attack Vs Monster Type"
-
item.mods[i].Stat.Stat == "attack_vs_montype"
-
-
item.mods[i].Stat.Type == StatType.DamageVsMonsterType
-
item.mods[i].Stat.Index == 180
-
item.mods[i].Stat.Name == "Damage Vs Monster Type"
-
item.mods[i].Stat.Stat == "damage_vs_montype"
-
-
item.mods[i].Stat.Type == StatType.Fade
-
item.mods[i].Stat.Index == 181
-
item.mods[i].Stat.Name == "Fade"
-
item.mods[i].Stat.Stat == "fade"
-
-
item.mods[i].Stat.Type == StatType.ArmorOverridePercent
-
item.mods[i].Stat.Index == 182
-
item.mods[i].Stat.Name == "ArmOverride Percent"
-
item.mods[i].Stat.Stat == "armor_override_percent"
-
-
+To a skill tab:
-
Value: item.mods[i].Value
-
SkillTab: item.mods[i].Tab == *see SKILL TABS below
-
item.mods[i].Stat.Type == StatType.SkillTabBonus
-
item.mods[i].Stat.Index == 188
-
item.mods[i].Stat.Name == "Skill Tab Bonus"
-
item.mods[i].Stat.Stat == "item_addskill_tab"
-
-
Number of sockets:
-
*not sure if this can show up in mods, its always been in stats for me
-
Value: item.mods[i].Value
-
item.stats[i].Stat.Type == StatType.Sockets
-
item.stats[i].Stat.Index == 194
-
item.stats[i].Stat.Name == "Sockets"
-
item.stats[i].Stat.Stat == "item_numsockets"
-
-
-
+Chance to cast skill on attack:
-
SkillLVL: item.mods[i].Value
-
Chance: item.mods[i].Chance
-
SkillType: item.mods[i].Skill == *see SINGLE SKILLS down below
-
item.mods[i].Stat.Type == StatType.SkillOnAttack
-
item.mods[i].Stat.Index == 195
-
item.mods[i].Stat.Name == "Skill on Attack"
-
item.mods[i].Stat.Stat == "item_skillonattack"
-
-
-
+Chance to cast skill on kill:
-
SkillLVL: item.mods[i].Value
-
Chance: item.mods[i].Chance
-
SkillType: item.mods[i].Skill == *see SINGLE SKILLS down below
-
item.mods[i].Stat.Type == StatType.SkillOnKill
-
item.mods[i].Stat.Index == 196
-
item.mods[i].Stat.Name == "Skill on Kill"
-
item.mods[i].Stat.Stat == "item_skillonkill"
-
-
-
+Chance to cast skill on death:
-
SkillLVL: item.mods[i].Value
-
Chance: item.mods[i].Chance
-
SkillType: item.mods[i].Skill == *see SINGLE SKILLS down below
-
item.mods[i].Stat.Type == StatType.SkillOnDeath
-
item.mods[i].Stat.Index == 197
-
item.mods[i].Stat.Name == "Skill on Death"
-
item.mods[i].Stat.Stat == "item_skillondeath"
-
-
+Chance to cast skill on striking:
-
SkillLVL: item.mods[i].Value
-
Chance: item.mods[i].Chance
-
SkillType: item.mods[i].Skill == *see SINGLE SKILLS down below
-
item.mods[i].Stat.Type == StatType.SkillOnStriking
-
item.mods[i].Stat.Index == 198
-
item.mods[i].Stat.Name == "Skill on Striking"
-
item.mods[i].Stat.Stat == "item_skillonhit"
-
-
+Chance to cast skill on lvl up:
-
SkillLVL: item.mods[i].Value
-
Chance: item.mods[i].Chance
-
SkillType: item.mods[i].Skill == *see SINGLE SKILLS down below
-
item.mods[i].Stat.Type == StatType.SkillOnLevelUp
-
item.mods[i].Stat.Index == 199
-
item.mods[i].Stat.Name == "Skill on Level Up"
-
item.mods[i].Stat.Stat == "item_skillonlevelup"
-
-
+Chance to cast skill on getting hit:
-
SkillLVL: item.mods[i].Value
-
Chance: item.mods[i].Chance
-
SkillType: item.mods[i].Skill == *see SINGLE SKILLS down below
-
item.mods[i].Stat.Type == StatType.SkillOnGetHit
-
item.mods[i].Stat.Index == 201
-
item.mods[i].Stat.Name == "Skill on Get Hit"
-
item.mods[i].Stat.Stat == "item_skillongethit"
-
-
Charged Skill:
-
SkillType: item.mods[i].Skill == *see SINGLE SKILLS down below
-
SkillLVL: item.mods[i].Value
-
Charges: item.mods[i].Charges
-
MaxCharges: item.mods[i].MaxCharges
-
item.mods[i].Stat.Type == StatType.ChargedSkill
-
item.mods[i].Stat.Index == 204
-
item.mods[i].Stat.Name == "Charged Skill"
-
item.mods[i].Stat.Stat == "item_charged_skill"
-
-
item.mods[i].Stat.Type == StatType.ArmorPerLevel
-
item.mods[i].Stat.Index == 214
-
item.mods[i].Stat.Name == "ArmPer Level"
-
item.mods[i].Stat.Stat == "item_armor_perlevel"
-
-
item.mods[i].Stat.Type == StatType.ArmorPercentPerLevel
-
item.mods[i].Stat.Index == 215
-
item.mods[i].Stat.Name == "ArmPercent Per Level"
-
item.mods[i].Stat.Stat == "item_armorpercent_perlevel"
-
-
+Life per level:
-
PerLvl: item.mods[i].PerLevel
-
item.mods[i].Stat.Type == StatType.LifePerLevel
-
item.mods[i].Stat.Index == 216
-
item.mods[i].Stat.Name == "Life Per Level"
-
item.mods[i].Stat.Stat == "item_hp_perlevel"
-
-
+Mana per level:
-
PerLvl: item.mods[i].PerLevel
-
item.mods[i].Stat.Type == StatType.ManaPerLevel
-
item.mods[i].Stat.Index == 217
-
item.mods[i].Stat.Name == "Mana Per Level"
-
item.mods[i].Stat.Stat == "item_mana_perlevel"
-
-
+to maximum damage per level (like on fools)
-
PerLvl: item.mods[i].PerLevel
-
item.mods[i].Stat.Type == StatType.MaxDamagePerLevel
-
item.mods[i].Stat.Index == 218
-
item.mods[i].Stat.Name == "Max Damage Per Level"
-
item.mods[i].Stat.Stat == "item_maxdamage_perlevel"
-
-
item.mods[i].Stat.Type == StatType.MaxDamagePercentPerLevel
-
item.mods[i].Stat.Index == 219
-
item.mods[i].Stat.Name == "Max Damage Percent Per Level"
-
item.mods[i].Stat.Stat == "item_maxdamage_percent_perlevel"
-
-
+Strength per level:
-
PerLvl: item.mods[i].PerLevel
-
item.mods[i].Stat.Type == StatType.StrengthPerLevel
-
item.mods[i].Stat.Index == 220
-
item.mods[i].Stat.Name == "Strength Per Level"
-
item.mods[i].Stat.Stat == "item_strength_perlevel"
-
-
item.mods[i].Stat.Type == StatType.DexterityPerLevel
-
item.mods[i].Stat.Index == 221
-
item.mods[i].Stat.Name == "Dexterity Per Level"
-
item.mods[i].Stat.Stat == "item_dexterity_perlevel"
-
-
item.mods[i].Stat.Type == StatType.EnergyPerLevel
-
item.mods[i].Stat.Index == 222
-
item.mods[i].Stat.Name == "Energy Per Level"
-
item.mods[i].Stat.Stat == "item_energy_perlevel"
-
-
item.mods[i].Stat.Type == StatType.VitalityPerLevel
-
item.mods[i].Stat.Index == 223
-
item.mods[i].Stat.Name == "Vitality Per Level"
-
item.mods[i].Stat.Stat == "item_vitality_perlevel"
-
-
+to attack rating per lvl (like on fools)
-
PerLvl: item.mods[i].PerLevel
-
item.mods[i].Stat.Type == StatType.ToHitPerLevel
-
item.mods[i].Stat.Index == 224
-
item.mods[i].Stat.Name == "To Hit Per Level"
-
item.mods[i].Stat.Stat == "item_tohit_perlevel"
-
-
item.mods[i].Stat.Type == StatType.ToHitPercentPerLevel
-
item.mods[i].Stat.Index == 225
-
item.mods[i].Stat.Name == "To Hit Percent Per Level"
-
item.mods[i].Stat.Stat == "item_tohitpercent_perlevel"
-
-
item.mods[i].Stat.Type == StatType.ColdDamageMaxPerLevel
-
item.mods[i].Stat.Index == 226
-
item.mods[i].Stat.Name == "Cold Damage Max Per Level"
-
item.mods[i].Stat.Stat == "item_cold_damagemax_perlevel"
-
-
item.mods[i].Stat.Type == StatType.FireDamageMaxPerLevel
-
item.mods[i].Stat.Index == 227
-
item.mods[i].Stat.Name == "Fire Damage Max Per Level"
-
item.mods[i].Stat.Stat == "item_fire_damagemax_perlevel"
-
-
item.mods[i].Stat.Type == StatType.LightningDamageMaxPerLevel
-
item.mods[i].Stat.Index == 228
-
item.mods[i].Stat.Name == "Lightning Damage Max Per Level"
-
item.mods[i].Stat.Stat == "item_ltng_damagemax_perlevel"
-
-
item.mods[i].Stat.Type == StatType.PoisonDamageMaxPerLevel
-
item.mods[i].Stat.Index == 229
-
item.mods[i].Stat.Name == "Poison Damage Max Per Level"
-
item.mods[i].Stat.Stat == "item_pois_damagemax_perlevel"
-
-
item.mods[i].Stat.Type == StatType.ResistColdPerLevel
-
item.mods[i].Stat.Index == 230
-
item.mods[i].Stat.Name == "Resist Cold Per Level"
-
item.mods[i].Stat.Stat == "item_resist_cold_perlevel"
-
-
item.mods[i].Stat.Type == StatType.ResistFirePerLevel
-
item.mods[i].Stat.Index == 231
-
item.mods[i].Stat.Name == "Resist Fire Per Level"
-
item.mods[i].Stat.Stat == "item_resist_fire_perlevel"
-
-
item.mods[i].Stat.Type == StatType.ResistLightningPerLevel
-
item.mods[i].Stat.Index == 232
-
item.mods[i].Stat.Name == "Resist Lightning Per Level"
-
item.mods[i].Stat.Stat == "item_resist_ltng_perlevel"
-
-
item.mods[i].Stat.Type == StatType.ResistPoisonPerLevel
-
item.mods[i].Stat.Index == 233
-
item.mods[i].Stat.Name == "Resist Poison Per Level"
-
item.mods[i].Stat.Stat == "item_resist_pois_perlevel"
-
-
item.mods[i].Stat.Type == StatType.AbsorbColdPerLevel
-
item.mods[i].Stat.Index == 234
-
item.mods[i].Stat.Name == "Absorb Cold Per Level"
-
item.mods[i].Stat.Stat == "item_absorb_cold_perlevel"
-
-
item.mods[i].Stat.Type == StatType.AbsorbFirePerLevel
-
item.mods[i].Stat.Index == 235
-
item.mods[i].Stat.Name == "Absorb Fire Per Level"
-
item.mods[i].Stat.Stat == "item_absorb_fire_perlevel"
-
-
item.mods[i].Stat.Type == StatType.AbsorbLightningPerLevel
-
item.mods[i].Stat.Index == 236
-
item.mods[i].Stat.Name == "Absorb Lightning Per Level"
-
item.mods[i].Stat.Stat == "item_absorb_ltng_perlevel"
-
-
item.mods[i].Stat.Type == StatType.AbsorbPoisonPerLevel
-
item.mods[i].Stat.Index == 237
-
item.mods[i].Stat.Name == "Absorb Poison Per Level"
-
item.mods[i].Stat.Stat == "item_absorb_pois_perlevel"
-
-
item.mods[i].Stat.Type == StatType.ThornsPerLevel
-
item.mods[i].Stat.Index == 238
-
item.mods[i].Stat.Name == "Thorns Per Level"
-
item.mods[i].Stat.Stat == "item_thorns_perlevel"
-
-
item.mods[i].Stat.Type == StatType.GoldFindPerLevel
-
item.mods[i].Stat.Index == 239
-
item.mods[i].Stat.Name == "Gold Find Per Level"
-
item.mods[i].Stat.Stat == "item_find_gold_perlevel"
-
-
Magic Find per level:
-
PerLvl: item.mods[i].PerLevel
-
item.mods[i].Stat.Type == StatType.MagicFindPerLevel
-
item.mods[i].Stat.Index == 240
-
item.mods[i].Stat.Name == "Magic Find Per Level"
-
item.mods[i].Stat.Stat == "item_find_magic_perlevel"
-
-
item.mods[i].Stat.Type == StatType.RegenStaminaPerLevel
-
item.mods[i].Stat.Index == 241
-
item.mods[i].Stat.Name == "Regen Stamina Per Level"
-
item.mods[i].Stat.Stat == "item_regenstamina_perlevel"
-
-
item.mods[i].Stat.Type == StatType.StaminaPerLevel
-
item.mods[i].Stat.Index == 242
-
item.mods[i].Stat.Name == "Stamina Per Level"
-
item.mods[i].Stat.Stat == "item_stamina_perlevel"
-
-
item.mods[i].Stat.Type == StatType.DamageDemonPerLevel
-
item.mods[i].Stat.Index == 243
-
item.mods[i].Stat.Name == "Damage Demon Per Level"
-
item.mods[i].Stat.Stat == "item_damage_demon_perlevel"
-
-
item.mods[i].Stat.Type == StatType.DamageUndeadPerLevel
-
item.mods[i].Stat.Index == 244
-
item.mods[i].Stat.Name == "Damage Undead Per Level"
-
item.mods[i].Stat.Stat == "item_damage_undead_perlevel"
-
-
item.mods[i].Stat.Type == StatType.ToHitDemonPerLevel
-
item.mods[i].Stat.Index == 245
-
item.mods[i].Stat.Name == "To Hit Demon Per Level"
-
item.mods[i].Stat.Stat == "item_tohit_demon_perlevel"
-
-
item.mods[i].Stat.Type == StatType.ToHitUndeadPerLevel
-
item.mods[i].Stat.Index == 246
-
item.mods[i].Stat.Name == "To Hit Undead Per Level"
-
item.mods[i].Stat.Stat == "item_tohit_undead_perlevel"
-
-
item.mods[i].Stat.Type == StatType.CrushingBlowPerLevel
-
item.mods[i].Stat.Index == 247
-
item.mods[i].Stat.Name == "Crushing Blow Per Level"
-
item.mods[i].Stat.Stat == "item_crushingblow_perlevel"
-
-
item.mods[i].Stat.Type == StatType.OpenWoundsPerLevel
-
item.mods[i].Stat.Index == 248
-
item.mods[i].Stat.Name == "Open Wounds Per Level"
-
item.mods[i].Stat.Stat == "item_openwounds_perlevel"
-
-
item.mods[i].Stat.Type == StatType.KickDamagePerLevel
-
item.mods[i].Stat.Index == 249
-
item.mods[i].Stat.Name == "Kick Damage Per Level"
-
item.mods[i].Stat.Stat == "item_kick_damage_perlevel"
-
-
item.mods[i].Stat.Type == StatType.DeadlyStrikePerLevel
-
item.mods[i].Stat.Index == 250
-
item.mods[i].Stat.Name == "Deadly Strike Per Level"
-
item.mods[i].Stat.Stat == "item_deadlystrike_perlevel"
-
-
item.mods[i].Stat.Type == StatType.FindGemsPerLevel
-
item.mods[i].Stat.Index == 251
-
item.mods[i].Stat.Name == "Find Gems Per Level"
-
item.mods[i].Stat.Stat == "item_find_gems_perlevel"
-
-
Repairs X durability every Y seconds:
-
Value: item.mods[i].Value *not sure on the value here had one did 1 every 20 seconds but value=5
-
Seconds: item.mods[i].Seconds
-
item.mods[i].Stat.Type == StatType.ReplenishDurability
-
item.mods[i].Stat.Index == 252
-
item.mods[i].Stat.Name == "Replenish Durability"
-
item.mods[i].Stat.Stat == "item_replenish_durability"
-
-
Replenish Quantity:
-
*I think it replenishes y Value every x seconds
-
Value: item.mods[i].Value
-
Seconds: item.mods[i].Seconds
-
item.mods[i].Stat.Type == StatType.ReplenishQuantity
-
item.mods[i].Stat.Index == 253
-
item.mods[i].Stat.Name == "Replenish Quantity"
-
item.mods[i].Stat.Stat == "item_replenish_quantity"
-
-
Increased stack size:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.ExtraStack
-
item.mods[i].Stat.Index == 254
-
item.mods[i].Stat.Name == "Extra Stack"
-
item.mods[i].Stat.Stat == "item_extra_stack"
-
-
item.mods[i].Stat.Type == StatType.FindItem
-
item.mods[i].Stat.Index == 255
-
item.mods[i].Stat.Name == "Find Item"
-
item.mods[i].Stat.Stat == "item_find_item"
-
-
item.mods[i].Stat.Type == StatType.SlashDamage
-
item.mods[i].Stat.Index == 256
-
item.mods[i].Stat.Name == "Slash Damage"
-
item.mods[i].Stat.Stat == "item_slash_damage"
-
-
item.mods[i].Stat.Type == StatType.SlashDamagePercent
-
item.mods[i].Stat.Index == 257
-
item.mods[i].Stat.Name == "Slash Damage Percent"
-
item.mods[i].Stat.Stat == "item_slash_damage_percent"
-
-
item.mods[i].Stat.Type == StatType.CrushDamage
-
item.mods[i].Stat.Index == 258
-
item.mods[i].Stat.Name == "Crush Damage"
-
item.mods[i].Stat.Stat == "item_crush_damage"
-
-
item.mods[i].Stat.Type == StatType.CrushDamagePercent
-
item.mods[i].Stat.Index == 259
-
item.mods[i].Stat.Name == "Crush Damage Percent"
-
item.mods[i].Stat.Stat == "item_crush_damage_percent"
-
-
item.mods[i].Stat.Type == StatType.ThrustDamage
-
item.mods[i].Stat.Index == 260
-
item.mods[i].Stat.Name == "Thrust Damage"
-
item.mods[i].Stat.Stat == "item_thrust_damage"
-
-
item.mods[i].Stat.Type == StatType.ThrustDamagePercent
-
item.mods[i].Stat.Index == 261
-
item.mods[i].Stat.Name == "Thrust Damage Percent"
-
item.mods[i].Stat.Stat == "item_thrust_damage_percent"
-
-
item.mods[i].Stat.Type == StatType.AbsorbSlash
-
item.mods[i].Stat.Index == 262
-
item.mods[i].Stat.Name == "Absorb Slash"
-
item.mods[i].Stat.Stat == "item_absorb_slash"
-
-
item.mods[i].Stat.Type == StatType.AbsorbCrush
-
item.mods[i].Stat.Index == 263
-
item.mods[i].Stat.Name == "Absorb Crush"
-
item.mods[i].Stat.Stat == "item_absorb_crush"
-
-
item.mods[i].Stat.Type == StatType.AbsorbThrust
-
item.mods[i].Stat.Index == 264
-
item.mods[i].Stat.Name == "Absorb Thrust"
-
item.mods[i].Stat.Stat == "item_absorb_thrust"
-
-
item.mods[i].Stat.Type == StatType.AbsorbSlashPercent
-
item.mods[i].Stat.Index == 265
-
item.mods[i].Stat.Name == "Absorb Slash Percent"
-
item.mods[i].Stat.Stat == "item_absorb_slash_percent"
-
-
item.mods[i].Stat.Type == StatType.AbsorbCrushPercent
-
item.mods[i].Stat.Index == 266
-
item.mods[i].Stat.Name == "Absorb Crush Percent"
-
item.mods[i].Stat.Stat == "item_absorb_crush_percent"
-
-
item.mods[i].Stat.Type == StatType.AbsorbThrustPercent
-
item.mods[i].Stat.Index == 267
-
item.mods[i].Stat.Name == "Absorb Thrust Percent"
-
item.mods[i].Stat.Stat == "item_absorb_thrust_percent"
-
-
item.mods[i].Stat.Type == StatType.ArmorByTime
-
item.mods[i].Stat.Index == 268
-
item.mods[i].Stat.Name == "ArmBy Time"
-
item.mods[i].Stat.Stat == "item_armor_bytime"
-
-
item.mods[i].Stat.Type == StatType.ArmorPercentByTime
-
item.mods[i].Stat.Index == 269
-
item.mods[i].Stat.Name == "ArmPercent By Time"
-
item.mods[i].Stat.Stat == "item_armorpercent_bytime"
-
-
item.mods[i].Stat.Type == StatType.LifeByTime
-
item.mods[i].Stat.Index == 270
-
item.mods[i].Stat.Name == "Life By Time"
-
item.mods[i].Stat.Stat == "item_hp_bytime"
-
-
item.mods[i].Stat.Type == StatType.ManaByTime
-
item.mods[i].Stat.Index == 271
-
item.mods[i].Stat.Name == "Mana By Time"
-
item.mods[i].Stat.Stat == "item_mana_bytime"
-
-
item.mods[i].Stat.Type == StatType.MaxDamageByTime
-
item.mods[i].Stat.Index == 272
-
item.mods[i].Stat.Name == "Max Damage By Time"
-
item.mods[i].Stat.Stat == "item_maxdamage_bytime"
-
-
item.mods[i].Stat.Type == StatType.MaxDamagePercentByTime
-
item.mods[i].Stat.Index == 273
-
item.mods[i].Stat.Name == "Max Damage Percent By Time"
-
item.mods[i].Stat.Stat == "item_maxdamage_percent_bytime"
-
-
item.mods[i].Stat.Type == StatType.StrengthByTime
-
item.mods[i].Stat.Index == 274
-
item.mods[i].Stat.Name == "Strength By Time"
-
item.mods[i].Stat.Stat == "item_strength_bytime"
-
-
item.mods[i].Stat.Type == StatType.DexterityByTime
-
item.mods[i].Stat.Index == 275
-
item.mods[i].Stat.Name == "Dexterity By Time"
-
item.mods[i].Stat.Stat == "item_dexterity_bytime"
-
-
item.mods[i].Stat.Type == StatType.EnergyByTime
-
item.mods[i].Stat.Index == 276
-
item.mods[i].Stat.Name == "Energy By Time"
-
item.mods[i].Stat.Stat == "item_energy_bytime"
-
-
item.mods[i].Stat.Type == StatType.VitalityByTime
-
item.mods[i].Stat.Index == 277
-
item.mods[i].Stat.Name == "Vitality By Time"
-
item.mods[i].Stat.Stat == "item_vitality_bytime"
-
-
item.mods[i].Stat.Type == StatType.ToHitByTime
-
item.mods[i].Stat.Index == 278
-
item.mods[i].Stat.Name == "To Hit By Time"
-
item.mods[i].Stat.Stat == "item_tohit_bytime"
-
-
item.mods[i].Stat.Type == StatType.ToHitPercentByTime
-
item.mods[i].Stat.Index == 279
-
item.mods[i].Stat.Name == "To Hit Percent By Time"
-
item.mods[i].Stat.Stat == "item_tohitpercent_bytime"
-
-
item.mods[i].Stat.Type == StatType.ColdMaxDamageByTime
-
item.mods[i].Stat.Index == 280
-
item.mods[i].Stat.Name == "Cold Max Damage By Time"
-
item.mods[i].Stat.Stat == "item_cold_damagemax_bytime"
-
-
item.mods[i].Stat.Type == StatType.FireMaxDamageByTime
-
item.mods[i].Stat.Index == 281
-
item.mods[i].Stat.Name == "Fire Max Damage By Time"
-
item.mods[i].Stat.Stat == "item_fire_damagemax_bytime"
-
-
item.mods[i].Stat.Type == StatType.LightningMaxDamageByTime
-
item.mods[i].Stat.Index == 282
-
item.mods[i].Stat.Name == "Lightning Max Damage By Time"
-
item.mods[i].Stat.Stat == "item_ltng_damagemax_bytime"
-
-
item.mods[i].Stat.Type == StatType.PoisonMaxDamageByTime
-
item.mods[i].Stat.Index == 283
-
item.mods[i].Stat.Name == "Poison Max Damage By Time"
-
item.mods[i].Stat.Stat == "item_pois_damagemax_bytime"
-
-
item.mods[i].Stat.Type == StatType.ResistColdByTime
-
item.mods[i].Stat.Index == 284
-
item.mods[i].Stat.Name == "Resist Cold By Time"
-
item.mods[i].Stat.Stat == "item_resist_cold_bytime"
-
-
item.mods[i].Stat.Type == StatType.ResistFireByTime
-
item.mods[i].Stat.Index == 285
-
item.mods[i].Stat.Name == "Resist Fire By Time"
-
item.mods[i].Stat.Stat == "item_resist_fire_bytime"
-
-
item.mods[i].Stat.Type == StatType.ResistLightningByTime
-
item.mods[i].Stat.Index == 286
-
item.mods[i].Stat.Name == "Resist Lightning By Time"
-
item.mods[i].Stat.Stat == "item_resist_ltng_bytime"
-
-
item.mods[i].Stat.Type == StatType.ResistPoisonByTime
-
item.mods[i].Stat.Index == 287
-
item.mods[i].Stat.Name == "Resist Poison By Time"
-
item.mods[i].Stat.Stat == "item_resist_pois_bytime"
-
-
item.mods[i].Stat.Type == StatType.AbsorbColdByTime
-
item.mods[i].Stat.Index == 288
-
item.mods[i].Stat.Name == "Absorb Cold By Time"
-
item.mods[i].Stat.Stat == "item_absorb_cold_bytime"
-
-
item.mods[i].Stat.Type == StatType.AbsorbFireByTime
-
item.mods[i].Stat.Index == 289
-
item.mods[i].Stat.Name == "Absorb Fire By Time"
-
item.mods[i].Stat.Stat == "item_absorb_fire_bytime"
-
-
item.mods[i].Stat.Type == StatType.AbsorbLightningByTime
-
item.mods[i].Stat.Index == 290
-
item.mods[i].Stat.Name == "Absorb Lightning By Time"
-
item.mods[i].Stat.Stat == "item_absorb_ltng_bytime"
-
-
item.mods[i].Stat.Type == StatType.AbsorbPoisonByTime
-
item.mods[i].Stat.Index == 291
-
item.mods[i].Stat.Name == "Absorb Poison By Time"
-
item.mods[i].Stat.Stat == "item_absorb_pois_bytime"
-
-
item.mods[i].Stat.Type == StatType.FindGoldByTime
-
item.mods[i].Stat.Index == 292
-
item.mods[i].Stat.Name == "Find Gold By Time"
-
item.mods[i].Stat.Stat == "item_find_gold_bytime"
-
-
item.mods[i].Stat.Type == StatType.FindMagicByTime
-
item.mods[i].Stat.Index == 293
-
item.mods[i].Stat.Name == "Find Magic By Time"
-
item.mods[i].Stat.Stat == "item_find_magic_bytime"
-
-
item.mods[i].Stat.Type == StatType.RegenStaminaByTime
-
item.mods[i].Stat.Index == 294
-
item.mods[i].Stat.Name == "Regen Stamina By Time"
-
item.mods[i].Stat.Stat == "item_regenstamina_bytime"
-
-
item.mods[i].Stat.Type == StatType.StaminaByTime
-
item.mods[i].Stat.Index == 295
-
item.mods[i].Stat.Name == "Stamina By Time"
-
item.mods[i].Stat.Stat == "item_stamina_bytime"
-
-
item.mods[i].Stat.Type == StatType.DamageDemonByTime
-
item.mods[i].Stat.Index == 296
-
item.mods[i].Stat.Name == "Damage Demon By Time"
-
item.mods[i].Stat.Stat == "item_damage_demon_bytime"
-
-
item.mods[i].Stat.Type == StatType.DamageUndeadByTime
-
item.mods[i].Stat.Index == 297
-
item.mods[i].Stat.Name == "Damage Undead By Time"
-
item.mods[i].Stat.Stat == "item_damage_undead_bytime"
-
-
item.mods[i].Stat.Type == StatType.ToHitDemonByTime
-
item.mods[i].Stat.Index == 298
-
item.mods[i].Stat.Name == "To Hit Demon By Time"
-
item.mods[i].Stat.Stat == "item_tohit_demon_bytime"
-
-
item.mods[i].Stat.Type == StatType.ToHitUndeadByTime
-
item.mods[i].Stat.Index == 299
-
item.mods[i].Stat.Name == "To Hit Undead By Time"
-
item.mods[i].Stat.Stat == "item_tohit_undead_bytime"
-
-
item.mods[i].Stat.Type == StatType.CrushingBlowByTime
-
item.mods[i].Stat.Index == 300
-
item.mods[i].Stat.Name == "Crushing Blow By Time"
-
item.mods[i].Stat.Stat == "item_crushingblow_bytime"
-
-
item.mods[i].Stat.Type == StatType.OpenWoundsByTime
-
item.mods[i].Stat.Index == 301
-
item.mods[i].Stat.Name == "Open Wounds By Time"
-
item.mods[i].Stat.Stat == "item_openwounds_bytime"
-
-
item.mods[i].Stat.Type == StatType.KickDamageByTime
-
item.mods[i].Stat.Index == 302
-
item.mods[i].Stat.Name == "Kick Damage By Time"
-
item.mods[i].Stat.Stat == "item_kick_damage_bytime"
-
-
item.mods[i].Stat.Type == StatType.DeadlyStrikeByTime
-
item.mods[i].Stat.Index == 303
-
item.mods[i].Stat.Name == "Deadly Strike By Time"
-
item.mods[i].Stat.Stat == "item_deadlystrike_bytime"
-
-
item.mods[i].Stat.Type == StatType.FindGemsByTime
-
item.mods[i].Stat.Index == 304
-
item.mods[i].Stat.Name == "Find Gems By Time"
-
item.mods[i].Stat.Stat == "item_find_gems_bytime"
-
-
item.mods[i].Stat.Type == StatType.PierceCold
-
item.mods[i].Stat.Index == 305
-
item.mods[i].Stat.Name == "Pierce Cold"
-
item.mods[i].Stat.Stat == "item_pierce_cold"
-
-
item.mods[i].Stat.Type == StatType.PierceFire
-
item.mods[i].Stat.Index == 306
-
item.mods[i].Stat.Name == "Pierce Fire"
-
item.mods[i].Stat.Stat == "item_pierce_fire"
-
-
item.mods[i].Stat.Type == StatType.PierceLightning
-
item.mods[i].Stat.Index == 307
-
item.mods[i].Stat.Name == "Pierce Lightning"
-
item.mods[i].Stat.Stat == "item_pierce_ltng"
-
-
item.mods[i].Stat.Type == StatType.PiercePoison
-
item.mods[i].Stat.Index == 308
-
item.mods[i].Stat.Name == "Pierce Poison"
-
item.mods[i].Stat.Stat == "item_pierce_pois"
-
-
item.mods[i].Stat.Type == StatType.DamageVsMonster
-
item.mods[i].Stat.Index == 309
-
item.mods[i].Stat.Name == "Damage Vs Monster"
-
item.mods[i].Stat.Stat == "item_damage_vs_monster"
-
-
item.mods[i].Stat.Type == StatType.DamagePercentVsMonster
-
item.mods[i].Stat.Index == 310
-
item.mods[i].Stat.Name == "Damage Percent Vs Monster"
-
item.mods[i].Stat.Stat == "item_damage_percent_vs_monster"
-
-
item.mods[i].Stat.Type == StatType.ToHitVsMonster
-
item.mods[i].Stat.Index == 311
-
item.mods[i].Stat.Name == "To Hit Vs Monster"
-
item.mods[i].Stat.Stat == "item_tohit_vs_monster"
-
-
item.mods[i].Stat.Type == StatType.ToHitPercentVsMonster
-
item.mods[i].Stat.Index == 312
-
item.mods[i].Stat.Name == "To Hit Percent Vs Monster"
-
item.mods[i].Stat.Stat == "item_tohit_percent_vs_monster"
-
-
item.mods[i].Stat.Type == StatType.DefenseVsMonster
-
item.mods[i].Stat.Index == 313
-
item.mods[i].Stat.Name == "Defense Vs Monster"
-
item.mods[i].Stat.Stat == "item_ac_vs_monster"
-
-
item.mods[i].Stat.Type == StatType.DefensePercentVsMonster
-
item.mods[i].Stat.Index == 314
-
item.mods[i].Stat.Name == "Defense Percent Vs Monster"
-
item.mods[i].Stat.Stat == "item_ac_percent_vs_monster"
-
-
item.mods[i].Stat.Type == StatType.FireLength
-
item.mods[i].Stat.Index == 315
-
item.mods[i].Stat.Name == "Fire Length"
-
item.mods[i].Stat.Stat == "firelength"
-
-
item.mods[i].Stat.Type == StatType.BurningMin
-
item.mods[i].Stat.Index == 316
-
item.mods[i].Stat.Name == "Burning Min"
-
item.mods[i].Stat.Stat == "burningmin"
-
-
item.mods[i].Stat.Type == StatType.BurningMax
-
item.mods[i].Stat.Index == 317
-
item.mods[i].Stat.Name == "Burning Max"
-
item.mods[i].Stat.Stat == "burningmax"
-
-
item.mods[i].Stat.Type == StatType.ProgressiveDamage
-
item.mods[i].Stat.Index == 318
-
item.mods[i].Stat.Name == "Progressive Damage"
-
item.mods[i].Stat.Stat == "progressive_damage"
-
-
item.mods[i].Stat.Type == StatType.ProgressiveSteal
-
item.mods[i].Stat.Index == 319
-
item.mods[i].Stat.Name == "Progressive Steal"
-
item.mods[i].Stat.Stat == "progressive_steal"
-
-
item.mods[i].Stat.Type == StatType.ProgressiveOther
-
item.mods[i].Stat.Index == 320
-
item.mods[i].Stat.Name == "Progressive Other"
-
item.mods[i].Stat.Stat == "progressive_other"
-
-
item.mods[i].Stat.Type == StatType.ProgressiveFire
-
item.mods[i].Stat.Index == 321
-
item.mods[i].Stat.Name == "Progressive Fire"
-
item.mods[i].Stat.Stat == "progressive_fire"
-
-
item.mods[i].Stat.Type == StatType.ProgressiveCold
-
item.mods[i].Stat.Index == 322
-
item.mods[i].Stat.Name == "Progressive Cold"
-
item.mods[i].Stat.Stat == "progressive_cold"
-
-
item.mods[i].Stat.Type == StatType.ProgressiveLightning
-
item.mods[i].Stat.Index == 323
-
item.mods[i].Stat.Name == "Progressive Lightning"
-
item.mods[i].Stat.Stat == "progressive_lightning"
-
-
item.mods[i].Stat.Type == StatType.ExtraCharges
-
item.mods[i].Stat.Index == 324
-
item.mods[i].Stat.Name == "Extra Charges"
-
item.mods[i].Stat.Stat == "item_extra_charges"
-
-
item.mods[i].Stat.Type == StatType.ProgressiveToHit
-
item.mods[i].Stat.Index == 325
-
item.mods[i].Stat.Name == "Progressive To Hit"
-
item.mods[i].Stat.Stat == "progressive_tohit"
-
-
item.mods[i].Stat.Type == StatType.PoisonCount
-
item.mods[i].Stat.Index == 326
-
item.mods[i].Stat.Name == "Poison Count"
-
item.mods[i].Stat.Stat == "poison_count"
-
-
item.mods[i].Stat.Type == StatType.DamageFramerate
-
item.mods[i].Stat.Index == 327
-
item.mods[i].Stat.Name == "Damage Framerate"
-
item.mods[i].Stat.Stat == "damage_framerate"
-
-
item.mods[i].Stat.Type == StatType.PierceIdx
-
item.mods[i].Stat.Index == 328
-
item.mods[i].Stat.Name == "Pierce Idx"
-
item.mods[i].Stat.Stat == "pierce_idx"
-
-
+% to fire skill damage:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.PassiveFireMastery
-
item.mods[i].Stat.Index == 329
-
item.mods[i].Stat.Name == "Passive Fire Mastery"
-
item.mods[i].Stat.Stat == "passive_fire_mastery"
-
-
+% to lightning skill damage:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.PassiveLightningMastery
-
item.mods[i].Stat.Index == 330
-
item.mods[i].Stat.Name == "Passive Lightning Mastery"
-
item.mods[i].Stat.Stat == "passive_ltng_mastery"
-
-
+% to cold skill damage:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.PassiveColdMastery
-
item.mods[i].Stat.Index == 331
-
item.mods[i].Stat.Name == "Passive Cold Mastery"
-
item.mods[i].Stat.Stat == "passive_cold_mastery"
-
-
+% to poison skill damage:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.PassivePoisonMastery
-
item.mods[i].Stat.Index == 332
-
item.mods[i].Stat.Name == "Passive Poison Mastery"
-
item.mods[i].Stat.Stat == "passive_pois_mastery"
-
-
-% enemy fire resist:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.PassiveFirePierce
-
item.mods[i].Stat.Index == 333
-
item.mods[i].Stat.Name == "Passive Fire Pierce"
-
item.mods[i].Stat.Stat == "passive_fire_pierce"
-
-
-% enemy lightning resist:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.PassiveLightningPierce
-
item.mods[i].Stat.Index == 334
-
item.mods[i].Stat.Name == "Passive Lightning Pierce"
-
item.mods[i].Stat.Stat == "passive_ltng_pierce"
-
-
-% enemy cold resist:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.PassiveColdPierce
-
item.mods[i].Stat.Index == 335
-
item.mods[i].Stat.Name == "Passive Cold Pierce"
-
item.mods[i].Stat.Stat == "passive_cold_pierce"
-
-
-% enemy poison resist:
-
Value: item.mods[i].Value
-
item.mods[i].Stat.Type == StatType.PassivePoisonPierce
-
item.mods[i].Stat.Index == 336
-
item.mods[i].Stat.Name == "Passive Poison Pierce"
-
item.mods[i].Stat.Stat == "passive_pois_pierce"
-
-
item.mods[i].Stat.Type == StatType.PassiveCriticalStrike
-
item.mods[i].Stat.Index == 337
-
item.mods[i].Stat.Name == "Passive Critical Strike"
-
item.mods[i].Stat.Stat == "passive_critical_strike"
-
-
item.mods[i].Stat.Type == StatType.PassiveDodge
-
item.mods[i].Stat.Index == 338
-
item.mods[i].Stat.Name == "Passive Dodge"
-
item.mods[i].Stat.Stat == "passive_dodge"
-
-
item.mods[i].Stat.Type == StatType.PassiveAvoid
-
item.mods[i].Stat.Index == 339
-
item.mods[i].Stat.Name == "Passive Avoid"
-
item.mods[i].Stat.Stat == "passive_avoid"
-
-
item.mods[i].Stat.Type == StatType.PassiveEvade
-
item.mods[i].Stat.Index == 340
-
item.mods[i].Stat.Name == "Passive Evade"
-
item.mods[i].Stat.Stat == "passive_evade"
-
-
item.mods[i].Stat.Type == StatType.PassiveWarmth
-
item.mods[i].Stat.Index == 341
-
item.mods[i].Stat.Name == "Passive Warmth"
-
item.mods[i].Stat.Stat == "passive_warmth"
-
-
item.mods[i].Stat.Type == StatType.PassiveMasteryMeleeToHit
-
item.mods[i].Stat.Index == 342
-
item.mods[i].Stat.Name == "Passive Mastery Melee To Hit"
-
item.mods[i].Stat.Stat == "passive_mastery_melee_th"
-
-
item.mods[i].Stat.Type == StatType.PassiveMasteryMeleeDamage
-
item.mods[i].Stat.Index == 343
-
item.mods[i].Stat.Name == "Passive Mastery Melee Damage"
-
item.mods[i].Stat.Stat == "passive_mastery_melee_dmg"
-
-
item.mods[i].Stat.Type == StatType.PassiveMasteryMeleeCritical
-
item.mods[i].Stat.Index == 344
-
item.mods[i].Stat.Name == "Passive Mastery Melee Critical"
-
item.mods[i].Stat.Stat == "passive_mastery_melee_crit"
-
-
item.mods[i].Stat.Type == StatType.PassiveMasteryThrowToHit
-
item.mods[i].Stat.Index == 345
-
item.mods[i].Stat.Name == "Passive Mastery Throw To Hit"
-
item.mods[i].Stat.Stat == "passive_mastery_throw_th"
-
-
item.mods[i].Stat.Type == StatType.PassiveMasteryThrowDamage
-
item.mods[i].Stat.Index == 346
-
item.mods[i].Stat.Name == "Passive Mastery Throw Damage"
-
item.mods[i].Stat.Stat == "passive_mastery_throw_dmg"
-
-
item.mods[i].Stat.Type == StatType.PassiveMasteryThrowCritical
-
item.mods[i].Stat.Index == 347
-
item.mods[i].Stat.Name == "Passive Mastery Throw Critical"
-
item.mods[i].Stat.Stat == "passive_mastery_throw_crit"
-
-
item.mods[i].Stat.Type == StatType.PassiveWeaponBlock
-
item.mods[i].Stat.Index == 348
-
item.mods[i].Stat.Name == "Passive Weapon Block"
-
item.mods[i].Stat.Stat == "passive_weaponblock"
-
-
item.mods[i].Stat.Type == StatType.PassiveSummon_resist
-
item.mods[i].Stat.Index == 349
-
item.mods[i].Stat.Name == "Passive Summon_resist"
-
item.mods[i].Stat.Stat == "passive_summon_resist"
-
-
item.mods[i].Stat.Type == StatType.ModifierListSkill
-
item.mods[i].Stat.Index == 350
-
item.mods[i].Stat.Name == "Modifier List Skill"
-
item.mods[i].Stat.Stat == "modifierlist_skill"
-
-
item.mods[i].Stat.Type == StatType.ModifierListLevel
-
item.mods[i].Stat.Index == 351
-
item.mods[i].Stat.Name == "Modifier List Level"
-
item.mods[i].Stat.Stat == "modifierlist_level"
-
-
item.mods[i].Stat.Type == StatType.LastSentLifePercent
-
item.mods[i].Stat.Index == 352
-
item.mods[i].Stat.Name == "Last Sent Life Percent"
-
item.mods[i].Stat.Stat == "last_sent_hp_pct"
-
-
item.mods[i].Stat.Type == StatType.SourceUnitType
-
item.mods[i].Stat.Index == 353
-
item.mods[i].Stat.Name == "Source Unit Type"
-
item.mods[i].Stat.Stat == "source_unit_type"
-
-
item.mods[i].Stat.Type == StatType.SourceUnitID
-
item.mods[i].Stat.Index == 354
-
item.mods[i].Stat.Name == "Source Unit ID"
-
item.mods[i].Stat.Stat == "source_unit_id"
-
-
item.mods[i].Stat.Type == StatType.ShortParam1
-
item.mods[i].Stat.Index == 355
-
item.mods[i].Stat.Name == "Short Param 1"
-
item.mods[i].Stat.Stat == "shortparam1"
-
-
item.mods[i].Stat.Type == StatType.QuestItemDifficulty
-
item.mods[i].Stat.Index == 356
-
item.mods[i].Stat.Name == "Quest Item Difficulty"
-
item.mods[i].Stat.Stat == "questitemdifficulty"
-
-
item.mods[i].Stat.Type == StatType.PassiveMagicMastery
-
item.mods[i].Stat.Index == 357
-
item.mods[i].Stat.Name == "Passive Magic Mastery"
-
item.mods[i].Stat.Stat == "passive_mag_mastery"
-
-
item.mods[i].Stat.Type == StatType.PassiveMagicPierce
-
item.mods[i].Stat.Index == 358
-
item.mods[i].Stat.Name == "Passive Magic Pierce"
-
item.mods[i].Stat.Stat == "passive_mag_pierce"
-
-
-
-
——————–SKILL TABS——————–
-
-
Amazon:
-
item.mods[i].Tab == SkillTab.BowAndCrossBow
-
item.mods[i].Tab == SkillTab.PassiveAndMagic
-
item.mods[i].Tab == SkillTab.JavelinAndSpear
-
-
Sorc:
-
item.mods[i].Tab == SkillTab.Fire
-
item.mods[i].Tab == SkillTab.Lightning
-
item.mods[i].Tab == SkillTab.Cold
-
-
Necro:
-
item.mods[i].Tab == SkillTab.Curses
-
item.mods[i].Tab == SkillTab.PoisonAndBone
-
item.mods[i].Tab == SkillTab.NecroSummoning
-
-
Paladin:
-
item.mods[i].Tab == SkillTab.PaladinCombat
-
item.mods[i].Tab == SkillTab.OffensiveAuras
-
item.mods[i].Tab == SkillTab.DefensiveAuras
-
-
Barbarian:
-
item.mods[i].Tab == SkillTab.BarbarianCombat
-
item.mods[i].Tab == SkillTab.Masteries
-
item.mods[i].Tab == SkillTab.Warcries
-
-
Druid:
-
item.mods[i].Tab == SkillTab.DruidSummoning
-
item.mods[i].Tab == SkillTab.ShapeShifting
-
item.mods[i].Tab == SkillTab.Elemental
-
-
Assassin:
-
item.mods[i].Tab == SkillTab.Traps
-
item.mods[i].Tab == SkillTab.ShadowDisciplines
-
item.mods[i].Tab == SkillTab.MartialArts
-
-
-
-
——————CHARACTER CLASS——————-
-
-
item.mods[i].Class == CharacterClass.Any = -1,
-
item.mods[i].Class == CharacterClass.Amazon = 0,
-
item.mods[i].Class == CharacterClass.Sorceress = 1,
-
item.mods[i].Class == CharacterClass.Necromancer = 2,
-
item.mods[i].Class == CharacterClass.Paladin = 3,
-
item.mods[i].Class == CharacterClass.Barbarian = 4,
-
item.mods[i].Class == CharacterClass.Druid = 5,
-
item.mods[i].Class == CharacterClass.Assassin = 6,
-
item.mods[i].Class == CharacterClass.Invalid = 7,
-
item.mods[i].Class == CharacterClass.NotApplicable = 8
-
-
-
-
——————–SINGLE SKILLS——————–
-
-
item.mods[i].Skill == SkillType.Attack
-
item.mods[i].Skill == SkillType.Kick
-
item.mods[i].Skill == SkillType.Throw
-
item.mods[i].Skill == SkillType.Unsummon
-
item.mods[i].Skill == SkillType.LeftHandThrow
-
item.mods[i].Skill == SkillType.LeftHandSwing
-
item.mods[i].Skill == SkillType.MagicArrow
-
item.mods[i].Skill == SkillType.FireArrow
-
item.mods[i].Skill == SkillType.InnerSight
-
item.mods[i].Skill == SkillType.CriticalStrike
-
item.mods[i].Skill == SkillType.Jab
-
item.mods[i].Skill == SkillType.ColdArrow
-
item.mods[i].Skill == SkillType.MultipleShot
-
item.mods[i].Skill == SkillType.Dodge
-
item.mods[i].Skill == SkillType.PowerStrike
-
item.mods[i].Skill == SkillType.PoisonJavelin
-
item.mods[i].Skill == SkillType.ExplodingArrow
-
item.mods[i].Skill == SkillType.SlowMissiles
-
item.mods[i].Skill == SkillType.Avoid
-
item.mods[i].Skill == SkillType.Impale
-
item.mods[i].Skill == SkillType.LightningBolt
-
item.mods[i].Skill == SkillType.IceArrow
-
item.mods[i].Skill == SkillType.GuidedArrow
-
item.mods[i].Skill == SkillType.Penetrate
-
item.mods[i].Skill == SkillType.ChargedStrike
-
item.mods[i].Skill == SkillType.PlagueJavelin
-
item.mods[i].Skill == SkillType.Strafe
-
item.mods[i].Skill == SkillType.ImmolationArrow
-
item.mods[i].Skill == SkillType.Dopplezon
-
item.mods[i].Skill == SkillType.Evade
-
item.mods[i].Skill == SkillType.Fend
-
item.mods[i].Skill == SkillType.FreezingArrow
-
item.mods[i].Skill == SkillType.Valkyrie
-
item.mods[i].Skill == SkillType.Pierce
-
item.mods[i].Skill == SkillType.LightningStrike
-
item.mods[i].Skill == SkillType.LightningFury
-
item.mods[i].Skill == SkillType.FireBolt
-
item.mods[i].Skill == SkillType.Warmth
-
item.mods[i].Skill == SkillType.ChargedBolt
-
item.mods[i].Skill == SkillType.IceBolt
-
item.mods[i].Skill == SkillType.FrozenArmor
-
item.mods[i].Skill == SkillType.Inferno
-
item.mods[i].Skill == SkillType.StaticField
-
item.mods[i].Skill == SkillType.Telekinesis
-
item.mods[i].Skill == SkillType.FrostNova
-
item.mods[i].Skill == SkillType.IceBlast
-
item.mods[i].Skill == SkillType.Blaze
-
item.mods[i].Skill == SkillType.FireBall
-
item.mods[i].Skill == SkillType.Nova
-
item.mods[i].Skill == SkillType.Lightning
-
item.mods[i].Skill == SkillType.ShiverArmor
-
item.mods[i].Skill == SkillType.FireWall
-
item.mods[i].Skill == SkillType.Enchant
-
item.mods[i].Skill == SkillType.ChainLightning
-
item.mods[i].Skill == SkillType.Teleport
-
item.mods[i].Skill == SkillType.GlacialSpike
-
item.mods[i].Skill == SkillType.Meteor
-
item.mods[i].Skill == SkillType.ThunderStorm
-
item.mods[i].Skill == SkillType.EnergyShield
-
item.mods[i].Skill == SkillType.Blizzard
-
item.mods[i].Skill == SkillType.ChillingArmor
-
item.mods[i].Skill == SkillType.FireMastery
-
item.mods[i].Skill == SkillType.Hydra
-
item.mods[i].Skill == SkillType.LightningMastery
-
item.mods[i].Skill == SkillType.FrozenOrb
-
item.mods[i].Skill == SkillType.ColdMastery
-
item.mods[i].Skill == SkillType.AmplifyDamage
-
item.mods[i].Skill == SkillType.Teeth
-
item.mods[i].Skill == SkillType.BoneArmor
-
item.mods[i].Skill == SkillType.SkeletonMastery
-
item.mods[i].Skill == SkillType.RaiseSkeleton
-
item.mods[i].Skill == SkillType.DimVision
-
item.mods[i].Skill == SkillType.Weaken
-
item.mods[i].Skill == SkillType.PoisonDagger
-
item.mods[i].Skill == SkillType.CorpseExplosion
-
item.mods[i].Skill == SkillType.ClayGolem
-
item.mods[i].Skill == SkillType.IronMaiden
-
item.mods[i].Skill == SkillType.Terror
-
item.mods[i].Skill == SkillType.BoneWall
-
item.mods[i].Skill == SkillType.GolemMastery
-
item.mods[i].Skill == SkillType.RaiseSkeletalMage
-
item.mods[i].Skill == SkillType.Confuse
-
item.mods[i].Skill == SkillType.LifeTap
-
item.mods[i].Skill == SkillType.PoisonExplosion
-
item.mods[i].Skill == SkillType.BoneSpear
-
item.mods[i].Skill == SkillType.Bloodgolem
-
item.mods[i].Skill == SkillType.Attract
-
item.mods[i].Skill == SkillType.Decrepify
-
item.mods[i].Skill == SkillType.BonePrison
-
item.mods[i].Skill == SkillType.SummonResist
-
item.mods[i].Skill == SkillType.IronGolem
-
item.mods[i].Skill == SkillType.LowerResist
-
item.mods[i].Skill == SkillType.PoisonNova
-
item.mods[i].Skill == SkillType.BoneSpirit
-
item.mods[i].Skill == SkillType.Firegolem
-
item.mods[i].Skill == SkillType.Revive
-
item.mods[i].Skill == SkillType.Sacrifice
-
item.mods[i].Skill == SkillType.Smite
-
item.mods[i].Skill == SkillType.Might
-
item.mods[i].Skill == SkillType.Prayer
-
item.mods[i].Skill == SkillType.ResistFire
-
item.mods[i].Skill == SkillType.HolyBolt
-
item.mods[i].Skill == SkillType.HolyFire
-
item.mods[i].Skill == SkillType.Thorns
-
item.mods[i].Skill == SkillType.Defiance
-
item.mods[i].Skill == SkillType.ResistCold
-
item.mods[i].Skill == SkillType.Zeal
-
item.mods[i].Skill == SkillType.Charge
-
item.mods[i].Skill == SkillType.BlessedAim
-
item.mods[i].Skill == SkillType.Cleansing
-
item.mods[i].Skill == SkillType.ResistLightning
-
item.mods[i].Skill == SkillType.Vengeance
-
item.mods[i].Skill == SkillType.BlessedHammer
-
item.mods[i].Skill == SkillType.Concentration
-
item.mods[i].Skill == SkillType.HolyFreeze
-
item.mods[i].Skill == SkillType.Vigor
-
item.mods[i].Skill == SkillType.Conversion
-
item.mods[i].Skill == SkillType.HolyShield
-
item.mods[i].Skill == SkillType.HolyShock
-
item.mods[i].Skill == SkillType.Sanctuary
-
item.mods[i].Skill == SkillType.Meditation
-
item.mods[i].Skill == SkillType.FistOfTheHeavens
-
item.mods[i].Skill == SkillType.Fanaticism
-
item.mods[i].Skill == SkillType.Conviction
-
item.mods[i].Skill == SkillType.Redemption
-
item.mods[i].Skill == SkillType.Salvation
-
item.mods[i].Skill == SkillType.Bash
-
item.mods[i].Skill == SkillType.SwordMastery
-
item.mods[i].Skill == SkillType.AxeMastery
-
item.mods[i].Skill == SkillType.MaceMastery
-
item.mods[i].Skill == SkillType.Howl
-
item.mods[i].Skill == SkillType.FindPotion
-
item.mods[i].Skill == SkillType.Leap
-
item.mods[i].Skill == SkillType.DoubleSwing
-
item.mods[i].Skill == SkillType.PoleArmMastery
-
item.mods[i].Skill == SkillType.ThrowingMastery
-
item.mods[i].Skill == SkillType.SpearMastery
-
item.mods[i].Skill == SkillType.Taunt
-
item.mods[i].Skill == SkillType.Shout
-
item.mods[i].Skill == SkillType.Stun
-
item.mods[i].Skill == SkillType.DoubleThrow
-
item.mods[i].Skill == SkillType.IncreasedStamina
-
item.mods[i].Skill == SkillType.FindItem
-
item.mods[i].Skill == SkillType.LeapAttack
-
item.mods[i].Skill == SkillType.Concentrate
-
item.mods[i].Skill == SkillType.IronSkin
-
item.mods[i].Skill == SkillType.BattleCry
-
item.mods[i].Skill == SkillType.Frenzy
-
item.mods[i].Skill == SkillType.IncreasedSpeed
-
item.mods[i].Skill == SkillType.BattleOrders
-
item.mods[i].Skill == SkillType.GrimWard
-
item.mods[i].Skill == SkillType.Whirlwind
-
item.mods[i].Skill == SkillType.Berserk
-
item.mods[i].Skill == SkillType.NaturalResistance
-
item.mods[i].Skill == SkillType.WarCry
-
item.mods[i].Skill == SkillType.BattleCommand
-
item.mods[i].Skill == SkillType.FireHit
-
item.mods[i].Skill == SkillType.Unholybolt
-
item.mods[i].Skill == SkillType.Skeletonraise
-
item.mods[i].Skill == SkillType.MaggotEgg
-
item.mods[i].Skill == SkillType.ShamanFire
-
item.mods[i].Skill == SkillType.MagottUp
-
item.mods[i].Skill == SkillType.MagottDown
-
item.mods[i].Skill == SkillType.MagottLay
-
item.mods[i].Skill == SkillType.AndrialSpray
-
item.mods[i].Skill == SkillType.Jump
-
item.mods[i].Skill == SkillType.SwarmMove
-
item.mods[i].Skill == SkillType.Nest
-
item.mods[i].Skill == SkillType.QuickStrike
-
item.mods[i].Skill == SkillType.Vampirefireball
-
item.mods[i].Skill == SkillType.Vampirefirewall
-
item.mods[i].Skill == SkillType.Vampiremeteor
-
item.mods[i].Skill == SkillType.GargoyleTrap
-
item.mods[i].Skill == SkillType.SpiderLay
-
item.mods[i].Skill == SkillType.VampireHeal
-
item.mods[i].Skill == SkillType.VampireRaise
-
item.mods[i].Skill == SkillType.SubMerge
-
item.mods[i].Skill == SkillType.FetishAura
-
item.mods[i].Skill == SkillType.FetishInferno
-
item.mods[i].Skill == SkillType.ZakarumHeal
-
item.mods[i].Skill == SkillType.Emerge
-
item.mods[i].Skill == SkillType.Resurrect
-
item.mods[i].Skill == SkillType.Bestow
-
item.mods[i].Skill == SkillType.MissileSkill
-
item.mods[i].Skill == SkillType.MonsterTeleport
-
item.mods[i].Skill == SkillType.PrimeLightning
-
item.mods[i].Skill == SkillType.PrimeBolt
-
item.mods[i].Skill == SkillType.PrimeBlaze
-
item.mods[i].Skill == SkillType.PrimeFirewall
-
item.mods[i].Skill == SkillType.PrimeSpike
-
item.mods[i].Skill == SkillType.PrimeIceNova
-
item.mods[i].Skill == SkillType.PrimePoisonBall
-
item.mods[i].Skill == SkillType.PrimePoisonNova
-
item.mods[i].Skill == SkillType.DiabloLight
-
item.mods[i].Skill == SkillType.DiabloCold
-
item.mods[i].Skill == SkillType.DiabloFire
-
item.mods[i].Skill == SkillType.FingerMageSpider
-
item.mods[i].Skill == SkillType.DiabloFirestorm
-
item.mods[i].Skill == SkillType.DiabloRun
-
item.mods[i].Skill == SkillType.DiabloPrison
-
item.mods[i].Skill == SkillType.PoisonBallTrap
-
item.mods[i].Skill == SkillType.AndyPoisonBolt
-
item.mods[i].Skill == SkillType.HireableMissile
-
item.mods[i].Skill == SkillType.DesertTurret
-
item.mods[i].Skill == SkillType.ArcaneTower
-
item.mods[i].Skill == SkillType.MonsterBlizzard
-
item.mods[i].Skill == SkillType.Mosquito
-
item.mods[i].Skill == SkillType.Cursedballtrapright
-
item.mods[i].Skill == SkillType.Cursedballtrapleft
-
item.mods[i].Skill == SkillType.MonsterFrozenArmor
-
item.mods[i].Skill == SkillType.MonsterBoneArmor
-
item.mods[i].Skill == SkillType.MonsterBoneSpirit
-
item.mods[i].Skill == SkillType.MonsterCurseCast
-
item.mods[i].Skill == SkillType.HellMeteor
-
item.mods[i].Skill == SkillType.RegurgitatorEat
-
item.mods[i].Skill == SkillType.MonsterFrenzy
-
item.mods[i].Skill == SkillType.QueenDeath
-
item.mods[i].Skill == SkillType.ScrollOfIdentify
-
item.mods[i].Skill == SkillType.BookOfIdentify
-
item.mods[i].Skill == SkillType.ScrollOfTownportal
-
item.mods[i].Skill == SkillType.BookOfTownportal
-
item.mods[i].Skill == SkillType.Raven
-
item.mods[i].Skill == SkillType.PoisonCreeper
-
item.mods[i].Skill == SkillType.Wearwolf
-
item.mods[i].Skill == SkillType.ShapeShifting
-
item.mods[i].Skill == SkillType.Firestorm
-
item.mods[i].Skill == SkillType.OakSage
-
item.mods[i].Skill == SkillType.SummonSpiritWolf
-
item.mods[i].Skill == SkillType.Wearbear
-
item.mods[i].Skill == SkillType.MoltenBoulder
-
item.mods[i].Skill == SkillType.ArcticBlast
-
item.mods[i].Skill == SkillType.CycleOfLife
-
item.mods[i].Skill == SkillType.FeralRage
-
item.mods[i].Skill == SkillType.Maul
-
item.mods[i].Skill == SkillType.Fissure
-
item.mods[i].Skill == SkillType.CycloneArmor
-
item.mods[i].Skill == SkillType.HeartOfWolverine
-
item.mods[i].Skill == SkillType.SummonDireWolf
-
item.mods[i].Skill == SkillType.Rabies
-
item.mods[i].Skill == SkillType.FireClaws
-
item.mods[i].Skill == SkillType.Twister
-
item.mods[i].Skill == SkillType.Vines
-
item.mods[i].Skill == SkillType.Hunger
-
item.mods[i].Skill == SkillType.ShockWave
-
item.mods[i].Skill == SkillType.Volcano
-
item.mods[i].Skill == SkillType.Tornado
-
item.mods[i].Skill == SkillType.SpiritOfBarbs
-
item.mods[i].Skill == SkillType.SummonGrizzly
-
item.mods[i].Skill == SkillType.Fury
-
item.mods[i].Skill == SkillType.Armageddon
-
item.mods[i].Skill == SkillType.Hurricane
-
item.mods[i].Skill == SkillType.FireBlast
-
item.mods[i].Skill == SkillType.ClawMastery
-
item.mods[i].Skill == SkillType.PsychicHammer
-
item.mods[i].Skill == SkillType.TigerStrike
-
item.mods[i].Skill == SkillType.DragonTalon
-
item.mods[i].Skill == SkillType.ShockWeb
-
item.mods[i].Skill == SkillType.BladeSentinel
-
item.mods[i].Skill == SkillType.BurstOfSpeed
-
item.mods[i].Skill == SkillType.FistsOfFire
-
item.mods[i].Skill == SkillType.DragonClaw
-
item.mods[i].Skill == SkillType.ChargedBoltSentry
-
item.mods[i].Skill == SkillType.WakeOfFire
-
item.mods[i].Skill == SkillType.WeaponBlock
-
item.mods[i].Skill == SkillType.CloakOfShadows
-
item.mods[i].Skill == SkillType.CobraStrike
-
item.mods[i].Skill == SkillType.BladeFury
-
item.mods[i].Skill == SkillType.Fade
-
item.mods[i].Skill == SkillType.ShadowWarrior
-
item.mods[i].Skill == SkillType.ClawsOfThunder
-
item.mods[i].Skill == SkillType.DragonTail
-
item.mods[i].Skill == SkillType.LightningSentry
-
item.mods[i].Skill == SkillType.WakeOfInferno
-
item.mods[i].Skill == SkillType.MindBlast
-
item.mods[i].Skill == SkillType.BladesOfIce
-
item.mods[i].Skill == SkillType.DragonFlight
-
item.mods[i].Skill == SkillType.DeathSentry
-
item.mods[i].Skill == SkillType.BladeShield
-
item.mods[i].Skill == SkillType.Venom
-
item.mods[i].Skill == SkillType.ShadowMaster
-
item.mods[i].Skill == SkillType.PhoenixStrike
-
item.mods[i].Skill == SkillType.WakeOfDestructionSentry
-
item.mods[i].Skill == SkillType.ImpInferno
-
item.mods[i].Skill == SkillType.ImpFireball
-
item.mods[i].Skill == SkillType.BaalTaunt
-
item.mods[i].Skill == SkillType.BaalCorpseExplode
-
item.mods[i].Skill == SkillType.BaalMonsterSpawn
-
item.mods[i].Skill == SkillType.CatapultChargedBall
-
item.mods[i].Skill == SkillType.CatapultSpikeBall
-
item.mods[i].Skill == SkillType.SuckBlood
-
item.mods[i].Skill == SkillType.CryHelp
-
item.mods[i].Skill == SkillType.HealingVortex
-
item.mods[i].Skill == SkillType.Teleport
-
item.mods[i].Skill == SkillType.Selfresurrect
-
item.mods[i].Skill == SkillType.VineAttack
-
item.mods[i].Skill == SkillType.OverseerWhip
-
item.mods[i].Skill == SkillType.BarbsAura
-
item.mods[i].Skill == SkillType.WolverineAura
-
item.mods[i].Skill == SkillType.OakSageAura
-
item.mods[i].Skill == SkillType.ImpFireMissile
-
item.mods[i].Skill == SkillType.Impregnate
-
item.mods[i].Skill == SkillType.SiegeBeastStomp
-
item.mods[i].Skill == SkillType.MinionSpawner
-
item.mods[i].Skill == SkillType.CatapultBlizzard
-
item.mods[i].Skill == SkillType.CatapultPlague
-
item.mods[i].Skill == SkillType.CatapultMeteor
-
item.mods[i].Skill == SkillType.BoltSentry
-
item.mods[i].Skill == SkillType.CorpseCycler
-
item.mods[i].Skill == SkillType.DeathMaul
-
item.mods[i].Skill == SkillType.DefenseCurse
-
item.mods[i].Skill == SkillType.BloodMana
-
item.mods[i].Skill == SkillType.InfernoSentry
-
item.mods[i].Skill == SkillType.DeathSentry
-
item.mods[i].Skill == SkillType.SentryLightning
-
item.mods[i].Skill == SkillType.FenrisRage
-
item.mods[i].Skill == SkillType.BaalTentacle
-
item.mods[i].Skill == SkillType.BaalNova
-
item.mods[i].Skill == SkillType.BaalInferno
-
item.mods[i].Skill == SkillType.BaalColdMissiles
-
item.mods[i].Skill == SkillType.MegaDemonInferno
-
item.mods[i].Skill == SkillType.EvilHutSpawner
-
item.mods[i].Skill == SkillType.CountessFirewall
-
item.mods[i].Skill == SkillType.ImpBolt
-
item.mods[i].Skill == SkillType.HorrorArcticBlast
-
item.mods[i].Skill == SkillType.DeathSentryLightning
-
item.mods[i].Skill == SkillType.VineCycler
-
item.mods[i].Skill == SkillType.BearSmite
-
item.mods[i].Skill == SkillType.Resurrect
-
item.mods[i].Skill == SkillType.BloodLordFrenzy
-
item.mods[i].Skill == SkillType.BaalTeleport
-
item.mods[i].Skill == SkillType.ImpTeleport
-
item.mods[i].Skill == SkillType.BaalCloneTeleport
-
item.mods[i].Skill == SkillType.ZakarumLightning
-
item.mods[i].Skill == SkillType.VampireMissile
-
item.mods[i].Skill == SkillType.MephistoMissile
-
item.mods[i].Skill == SkillType.DoomKnightMissile
-
item.mods[i].Skill == SkillType.RogueMissile
-
item.mods[i].Skill == SkillType.HydraMissile
-
item.mods[i].Skill == SkillType.NecromageMissile
-
item.mods[i].Skill == SkillType.MonsterBow
-
item.mods[i].Skill == SkillType.MonsterFireArrow
-
item.mods[i].Skill == SkillType.MonsterColdArrow
-
item.mods[i].Skill == SkillType.MonsterExplodingArrow
-
item.mods[i].Skill == SkillType.MonsterFreezingArrow
-
item.mods[i].Skill == SkillType.MonsterPowerStrike
-
item.mods[i].Skill == SkillType.SuccubusBolt
-
item.mods[i].Skill == SkillType.MephistoFrostNova
-
item.mods[i].Skill == SkillType.MonsterIceSpear
-
item.mods[i].Skill == SkillType.ShamanIce
-
item.mods[i].Skill == SkillType.DiabloArmageddon
-
item.mods[i].Skill == SkillType.Delirium
-
item.mods[i].Skill == SkillType.NihlathakCorpseExplosion
-
item.mods[i].Skill == SkillType.SerpentCharge
-
item.mods[i].Skill == SkillType.TrapNova
-
item.mods[i].Skill == SkillType.UnHolyBoltEx
-
item.mods[i].Skill == SkillType.ShamanFireEx
-
item.mods[i].Skill == SkillType.ImpFireMissileEx
-
-
-
-
———- Set Items ————-
-
-
Usage1: item.setItem.Id == SetItemType.CiverbsWard
-
Usage2: item.setItem.Index == 0
-
-
SetItemType.CiverbsWard = 0
-
SetItemType.CiverbsIcon = 1
-
SetItemType.CiverbsCudgel = 2
-
SetItemType.HsarusIronHeel = 3
-
SetItemType.HsarusIronFist = 4
-
SetItemType.HsarusIronStay = 5
-
SetItemType.CleglawsTooth = 6
-
SetItemType.CleglawsClaw = 7
-
SetItemType.CleglawsPincers = 8
-
SetItemType.IrathasCollar = 9
-
SetItemType.IrathasCuff = 10
-
SetItemType.IrathasCoil = 11
-
SetItemType.IrathasCord = 12
-
SetItemType.IsenhartsLightbrand = 13
-
SetItemType.IsenhartsParry = 14
-
SetItemType.IsenhartsCase = 15
-
SetItemType.IsenhartsHorns = 16
-
SetItemType.VidalasBarb = 17
-
SetItemType.VidalasFetlock = 18
-
SetItemType.VidalasAmbush = 19
-
SetItemType.VidalasSnare = 20
-
SetItemType.MilabregasOrb = 21
-
SetItemType.MilabregasRod = 22
-
SetItemType.MilabregasDiadem = 23
-
SetItemType.MilabregasRobe = 24
-
SetItemType.CathansRule = 25
-
SetItemType.CathansMesh = 26
-
SetItemType.CathansVisage = 27
-
SetItemType.CathansSigil = 28
-
SetItemType.CathansSeal = 29
-
SetItemType.TancredsCrowbill = 30
-
SetItemType.TancredsSpine = 31
-
SetItemType.TancredsHobnails = 32
-
SetItemType.TancredsWeird = 33
-
SetItemType.TancredsSkull = 34
-
SetItemType.SigonsGage = 35
-
SetItemType.SigonsVisor = 36
-
SetItemType.SigonsShelter = 37
-
SetItemType.SigonsSabot = 38
-
SetItemType.SigonsWrap = 39
-
SetItemType.SigonsGuard = 40
-
SetItemType.InfernalCranium = 41
-
SetItemType.InfernalTorch = 42
-
SetItemType.InfernalSign = 43
-
SetItemType.BerserkersHeadgear = 44
-
SetItemType.BerserkersHauberk = 45
-
SetItemType.BerserkersHatchet = 46
-
SetItemType.DeathsHand = 47
-
SetItemType.DeathsGuard = 48
-
SetItemType.DeathsTouch = 49
-
SetItemType.AngelicSickle = 50
-
SetItemType.AngelicMantle = 51
-
SetItemType.AngelicHalo = 52
-
SetItemType.AngelicWings = 53
-
SetItemType.ArcticHorn = 54
-
SetItemType.ArcticFurs = 55
-
SetItemType.ArcticBinding = 56
-
SetItemType.ArcticMitts = 57
-
SetItemType.ArcannasSign = 58
-
SetItemType.ArcannasDeathwand = 59
-
SetItemType.ArcannasHead = 60
-
SetItemType.ArcannasFlesh = 61
-
SetItemType.NatalyasTotem = 62
-
SetItemType.NatalyasMark = 63
-
SetItemType.NatalyasShadow = 64
-
SetItemType.NatalyasSoul = 65
-
SetItemType.AldursStonyGaze = 66
-
SetItemType.AldursDeception = 67
-
SetItemType.AldursGauntlet = 68
-
SetItemType.AldursAdvance = 69
-
SetItemType.ImmortalKingsWill = 70
-
SetItemType.ImmortalKingsSoulCage = 71
-
SetItemType.ImmortalKingsDetail = 72
-
SetItemType.ImmortalKingsForge = 73
-
SetItemType.ImmortalKingsPillar = 74
-
SetItemType.ImmortalKingsStoneCrusher = 75
-
SetItemType.TalRashasFireSpunCloth = 76
-
SetItemType.TalRashasAdjudication = 77
-
SetItemType.TalRashasLidlessEye = 78
-
SetItemType.TalRashasHowlingWind = 79
-
SetItemType.TalRashasHoradricCrest = 80
-
SetItemType.GriswoldsValor = 81
-
SetItemType.GriswoldsHeart = 82
-
SetItemType.GriswoldssRedemption = 83
-
SetItemType.GriswoldsHonor = 84
-
SetItemType.TrangOulsGuise = 85
-
SetItemType.TrangOulsScales = 86
-
SetItemType.TrangOulsWing = 87
-
SetItemType.TrangOulsClaws = 88
-
SetItemType.TrangOulsGirth = 89
-
SetItemType.MavinasTrueSight = 90
-
SetItemType.MavinasEmbrace = 91
-
SetItemType.MavinasIcyClutch = 92
-
SetItemType.MavinasTenet = 93
-
SetItemType.MavinasCaster = 94
-
SetItemType.TellingofBeads = 95
-
SetItemType.LayingofHands = 96
-
SetItemType.RiteofPassage = 97
-
SetItemType.SpiritualCustodian = 98
-
SetItemType.Credendum = 99
-
SetItemType.DangoonsTeaching = 100
-
SetItemType.HeavensTaebaek = 101
-
SetItemType.HaemosusAdament = 102
-
SetItemType.OndalsAlmighty = 103
-
SetItemType.GuillaumesFace = 104
-
SetItemType.WilhelmsPride = 105
-
SetItemType.MagnusSkin = 106
-
SetItemType.WihtstansGuard = 107
-
SetItemType.HwaninsSplendor = 108
-
SetItemType.HwaninsRefuge = 109
-
SetItemType.HwaninsSeal = 110
-
SetItemType.HwaninsJustice = 111
-
SetItemType.SazabisCobaltRedeemer = 112
-
SetItemType.SazabisGhostLiberator = 113
-
SetItemType.SazabisMentalSheath = 114
-
SetItemType.BulKathosSacredCharge = 115
-
SetItemType.BulKathosTribalGuardian = 116
-
SetItemType.CowKingsHorns = 117
-
SetItemType.CowKingsHide = 118
-
SetItemType.CowKingsHoofs = 119
-
SetItemType.NajsPuzzler = 120
-
SetItemType.NajsLightPlate = 121
-
SetItemType.NajsCirclet = 122
-
SetItemType.McAuleysParagon = 123
-
SetItemType.McAuleysRiprap = 124
-
SetItemType.McAuleysTaboo = 125
-
SetItemType.McAuleysSuperstition = 126
-
-
-
-
———- Unique Items ————-
-
-
Usage1: item.uniqueItem.Id == UniqueItemType.TheGnasher
-
Usage2: item.uniqueItem.Index == 0
-
-
UniqueItemType.TheGnasher = 0
-
UniqueItemType.Deathspade = 1
-
UniqueItemType.Bladebone = 2
-
UniqueItemType.Mindrend = 3
-
UniqueItemType.Rakescar = 4
-
UniqueItemType.FechmarsAxe = 5
-
UniqueItemType.Goreshovel = 6
-
UniqueItemType.TheChieftan = 7
-
UniqueItemType.Brainhew = 8
-
UniqueItemType.TheHumongous = 9
-
UniqueItemType.IrosTorch = 10
-
UniqueItemType.Maelstrom = 11
-
UniqueItemType.Gravenspine = 12
-
UniqueItemType.UmesLament = 13
-
UniqueItemType.Felloak = 14
-
UniqueItemType.KnellStriker = 15
-
UniqueItemType.Rusthandle = 16
-
UniqueItemType.Stormeye = 17
-
UniqueItemType.Stoutnail = 18
-
UniqueItemType.Crushflange = 19
-
UniqueItemType.Bloodrise = 20
-
UniqueItemType.TheGeneralsTanDoLiGa = 21
-
UniqueItemType.Ironstone = 22
-
UniqueItemType.Bonesob = 23
-
UniqueItemType.Steeldriver = 24
-
UniqueItemType.RixotsKeen = 25
-
UniqueItemType.BloodCrescent = 26
-
UniqueItemType.KrintizsSkewer = 27
-
UniqueItemType.Gleamscythe = 28
-
UniqueItemType.azurewrath1 = 29
-
UniqueItemType.GriswoldsEdge = 30
-
UniqueItemType.Hellplague = 31
-
UniqueItemType.CulwensPoint = 32
-
UniqueItemType.Shadowfang = 33
-
UniqueItemType.Soulflay = 34
-
UniqueItemType.KinemilsAwl = 35
-
UniqueItemType.Blacktongue = 36
-
UniqueItemType.Ripsaw = 37
-
UniqueItemType.ThePatriarch = 38
-
UniqueItemType.Gull = 39
-
UniqueItemType.TheDiggler = 40
-
UniqueItemType.TheJadeTanDo = 41
-
UniqueItemType.IricesShard = 42
-
UniqueItemType.TheDragonChang = 43
-
UniqueItemType.Razortine = 44
-
UniqueItemType.Bloodthief = 45
-
UniqueItemType.LanceofYaggai = 46
-
UniqueItemType.TheTannrGorerod = 47
-
UniqueItemType.DimoaksHew = 48
-
UniqueItemType.Steelgoad = 49
-
UniqueItemType.SoulHarvest = 50
-
UniqueItemType.TheBattlebranch = 51
-
UniqueItemType.Woestave = 52
-
UniqueItemType.TheGrimReaper = 53
-
UniqueItemType.BaneAsh = 54
-
UniqueItemType.SerpentLord = 55
-
UniqueItemType.LazarusSpire = 56
-
UniqueItemType.TheSalamander = 57
-
UniqueItemType.TheIronJangBong = 58
-
UniqueItemType.Pluckeye = 59
-
UniqueItemType.Witherstring = 60
-
UniqueItemType.Rimeraven = 61
-
UniqueItemType.Piercerib = 62
-
UniqueItemType.Pullspite = 63
-
UniqueItemType.Wizendraw = 64
-
UniqueItemType.Hellclap = 65
-
UniqueItemType.Blastbark = 66
-
UniqueItemType.Leadcrow = 67
-
UniqueItemType.Ichorsting = 68
-
UniqueItemType.Hellcast = 69
-
UniqueItemType.Doomspittle = 70
-
UniqueItemType.WarBonnet = 71
-
UniqueItemType.Tarnhelm = 72
-
UniqueItemType.CoifofGlory = 73
-
UniqueItemType.Duskdeep = 74
-
UniqueItemType.Wormskull = 75
-
UniqueItemType.Howltusk = 76
-
UniqueItemType.UndeadCrown = 77
-
UniqueItemType.TheFaceofHorror = 78
-
UniqueItemType.Greyform = 79
-
UniqueItemType.BlinkbatsForm = 80
-
UniqueItemType.TheCenturion = 81
-
UniqueItemType.Twitchthroe = 82
-
UniqueItemType.Darkglow = 83
-
UniqueItemType.Hawkmail = 84
-
UniqueItemType.SparkingMail = 85
-
UniqueItemType.Venomsward = 86
-
UniqueItemType.Iceblink = 87
-
UniqueItemType.Boneflesh = 88
-
UniqueItemType.Rockfleece = 89
-
UniqueItemType.Rattlecage = 90
-
UniqueItemType.Goldskin = 91
-
UniqueItemType.VictorsSilk = 92
-
UniqueItemType.HeavenlyGarb = 93
-
UniqueItemType.PeltaLunata = 94
-
UniqueItemType.UmbralDisk = 95
-
UniqueItemType.Stormguild = 96
-
UniqueItemType.WalloftheEyeless = 97
-
UniqueItemType.SwordbackHold = 98
-
UniqueItemType.Steelclash = 99
-
UniqueItemType.BverritKeep = 100
-
UniqueItemType.TheWard = 101
-
UniqueItemType.TheHandofBroc = 102
-
UniqueItemType.Bloodfist = 103
-
UniqueItemType.ChanceGuards = 104
-
UniqueItemType.Magefist = 105
-
UniqueItemType.Frostburn = 106
-
UniqueItemType.Hotspur = 107
-
UniqueItemType.Gorefoot = 108
-
UniqueItemType.TreadsofCthon = 109
-
UniqueItemType.GoblinToe = 110
-
UniqueItemType.Tearhaunch = 111
-
UniqueItemType.LenymsCord = 112
-
UniqueItemType.Snakecord = 113
-
UniqueItemType.Nightsmoke = 114
-
UniqueItemType.Goldwrap = 115
-
UniqueItemType.Bladebuckle = 116
-
UniqueItemType.NokozanRelic = 117
-
UniqueItemType.TheEyeofEtlich = 118
-
UniqueItemType.TheMahimOakCurio = 119
-
UniqueItemType.Nagelring = 120
-
UniqueItemType.ManaldHeal = 121
-
UniqueItemType.TheStoneofJordan = 122
-
UniqueItemType.AmuletoftheViper = 123
-
UniqueItemType.StaffofKings = 124
-
UniqueItemType.HoradricStaff = 125
-
UniqueItemType.HellForgeHammer = 126
-
UniqueItemType.KhalimFlail = 127
-
UniqueItemType.SuperKhalimFlail = 128
-
UniqueItemType.Coldkill = 129
-
UniqueItemType.ButchersPupil = 130
-
UniqueItemType.Islestrike = 131
-
UniqueItemType.PompesWrath = 132
-
UniqueItemType.GuardianNaga = 133
-
UniqueItemType.WarlordsTrust = 134
-
UniqueItemType.Spellsteel = 135
-
UniqueItemType.Stormrider = 136
-
UniqueItemType.BoneslayerBlade = 137
-
UniqueItemType.TheMinataur = 138
-
UniqueItemType.SuicideBranch = 139
-
UniqueItemType.CarinShard = 140
-
UniqueItemType.ArmofKingLeoric = 141
-
UniqueItemType.BlackhandKey = 142
-
UniqueItemType.DarkClanCrusher = 143
-
UniqueItemType.ZakarumsHand = 144
-
UniqueItemType.TheFetidSprinkler = 145
-
UniqueItemType.HandofBlessedLight = 146
-
UniqueItemType.Fleshrender = 147
-
UniqueItemType.SureshrillFrost = 148
-
UniqueItemType.Moonfall = 149
-
UniqueItemType.BaezilsVortex = 150
-
UniqueItemType.Earthshaker = 151
-
UniqueItemType.BloodtreeStump = 152
-
UniqueItemType.TheGavelofPain = 153
-
UniqueItemType.Bloodletter = 154
-
UniqueItemType.ColdsteelEye = 155
-
UniqueItemType.Hexfire = 156
-
UniqueItemType.BladeofAliBaba = 157
-
UniqueItemType.GinthersRift = 158
-
UniqueItemType.Headstriker = 159
-
UniqueItemType.PlagueBearer = 160
-
UniqueItemType.TheAtlantian = 161
-
UniqueItemType.CrainteVomir = 162
-
UniqueItemType.BingSzWang = 163
-
UniqueItemType.TheVileHusk = 164
-
UniqueItemType.Cloudcrack = 165
-
UniqueItemType.TodesfaelleFlamme = 166
-
UniqueItemType.Swordguard = 167
-
UniqueItemType.Spineripper = 168
-
UniqueItemType.HeartCarver = 169
-
UniqueItemType.BlackbogsSharp = 170
-
UniqueItemType.Stormspike = 171
-
UniqueItemType.TheImpaler = 172
-
UniqueItemType.KelpieSnare = 173
-
UniqueItemType.SoulfeastTine = 174
-
UniqueItemType.HoneSundan = 175
-
UniqueItemType.SpireofHonor = 176
-
UniqueItemType.TheMeatScraper = 177
-
UniqueItemType.BlackleachBlade = 178
-
UniqueItemType.AthenasWrath = 179
-
UniqueItemType.PierreTombaleCouant = 180
-
UniqueItemType.HusoldalEvo = 181
-
UniqueItemType.GrimsBurningDead = 182
-
UniqueItemType.Razorswitch = 183
-
UniqueItemType.Ribcracker = 184
-
UniqueItemType.ChromaticIre = 185
-
UniqueItemType.Warpspear = 186
-
UniqueItemType.Skullcollector = 187
-
UniqueItemType.Skystrike = 188
-
UniqueItemType.Riphook = 189
-
UniqueItemType.KukoShakaku = 190
-
UniqueItemType.Endlesshail = 191
-
UniqueItemType.WhichwildString = 192
-
UniqueItemType.Cliffkiller = 193
-
UniqueItemType.Magewrath = 194
-
UniqueItemType.GodstrikeArch = 195
-
UniqueItemType.LangerBriser = 196
-
UniqueItemType.PusSpiter = 197
-
UniqueItemType.BurizaDoKyanon = 198
-
UniqueItemType.DemonMachine = 199
-
UniqueItemType.Armor = 200
-
UniqueItemType.PeasentCrown = 201
-
UniqueItemType.Rockstopper = 202
-
UniqueItemType.Stealskull = 203
-
UniqueItemType.DarksightHelm = 204
-
UniqueItemType.ValkiryWing = 205
-
UniqueItemType.CrownofThieves = 206
-
UniqueItemType.BlackhornsFace = 207
-
UniqueItemType.Vampiregaze = 208
-
UniqueItemType.TheSpiritShroud = 209
-
UniqueItemType.SkinoftheVipermagi = 210
-
UniqueItemType.SkinoftheFlayerdOne = 211
-
UniqueItemType.Ironpelt = 212
-
UniqueItemType.Spiritforge = 213
-
UniqueItemType.CrowCaw = 214
-
UniqueItemType.Shaftstop = 215
-
UniqueItemType.DurielsShell = 216
-
UniqueItemType.SkulldersIre = 217
-
UniqueItemType.GuardianAngel = 218
-
UniqueItemType.Toothrow = 219
-
UniqueItemType.AtmasWail = 220
-
UniqueItemType.BlackHades = 221
-
UniqueItemType.Corpsemourn = 222
-
UniqueItemType.QueHegansWisdon = 223
-
UniqueItemType.Visceratuant = 224
-
UniqueItemType.MosersBlessedCircle = 225
-
UniqueItemType.Stormchaser = 226
-
UniqueItemType.TiamatsRebuke = 227
-
UniqueItemType.KerkesSanctuary = 228
-
UniqueItemType.RadimantsSphere = 229
-
UniqueItemType.LidlessWall = 230
-
UniqueItemType.LanceGuard = 231
-
UniqueItemType.VenomGrip = 232
-
UniqueItemType.Gravepalm = 233
-
UniqueItemType.Ghoulhide = 234
-
UniqueItemType.Lavagout = 235
-
UniqueItemType.Hellmouth = 236
-
UniqueItemType.Infernostride = 237
-
UniqueItemType.Waterwalk = 238
-
UniqueItemType.Silkweave = 239
-
UniqueItemType.Wartraveler = 240
-
UniqueItemType.Gorerider = 241
-
UniqueItemType.StringofEars = 242
-
UniqueItemType.Razortail = 243
-
UniqueItemType.Gloomstrap = 244
-
UniqueItemType.Snowclash = 245
-
UniqueItemType.ThudergodsVigor = 246
-
UniqueItemType.EliteUniques = 247
-
UniqueItemType.HarlequinCrest = 248
-
UniqueItemType.VeilofSteel = 249
-
UniqueItemType.TheGladiatorsBane = 250
-
UniqueItemType.ArkainesValor = 251
-
UniqueItemType.BlackoakShield = 252
-
UniqueItemType.Stormshield = 253
-
UniqueItemType.Hellslayer = 254
-
UniqueItemType.MesserschmidtsReaver = 255
-
UniqueItemType.BaranarsStar = 256
-
UniqueItemType.SchaefersHammer = 257
-
UniqueItemType.TheCraniumBasher = 258
-
UniqueItemType.Lightsabre = 259
-
UniqueItemType.Doombringer = 260
-
UniqueItemType.TheGrandfather = 261
-
UniqueItemType.Wizardspike = 262
-
UniqueItemType.ConstrictingRing = 263
-
UniqueItemType.Stormspire = 264
-
UniqueItemType.Eaglehorn = 265
-
UniqueItemType.Windforce = 266
-
UniqueItemType.Rings = 267
-
UniqueItemType.BulKathosWeddingBand = 268
-
UniqueItemType.TheCatsEye = 269
-
UniqueItemType.TheRisingSun = 270
-
UniqueItemType.CrescentMoon = 271
-
UniqueItemType.MarasKaleidoscope = 272
-
UniqueItemType.AtmasScarab = 273
-
UniqueItemType.DwarfStar = 274
-
UniqueItemType.RavenFrost = 275
-
UniqueItemType.HighlordsWrath = 276
-
UniqueItemType.SaracensChance = 277
-
UniqueItemType.ClassSpecific = 278
-
UniqueItemType.ArreatsFace = 279
-
UniqueItemType.Homunculus = 280
-
UniqueItemType.TitansRevenge = 281
-
UniqueItemType.LycandersAim = 282
-
UniqueItemType.LycandersFlank = 283
-
UniqueItemType.TheOculus = 284
-
UniqueItemType.HeraldofZakarum = 285
-
UniqueItemType.Cutthroat1 = 286
-
UniqueItemType.JalalsMane = 287
-
UniqueItemType.TheScalper = 288
-
UniqueItemType.Bloodmoon = 289
-
UniqueItemType.Djinnslayer = 290
-
UniqueItemType.Deathbit = 291
-
UniqueItemType.Warshrike = 292
-
UniqueItemType.Gutsiphon = 293
-
UniqueItemType.Razoredge = 294
-
UniqueItemType.GoreRipper = 295
-
UniqueItemType.Demonlimb = 296
-
UniqueItemType.Steelshade = 297
-
UniqueItemType.TombReaver = 298
-
UniqueItemType.DeathssWeb = 299
-
UniqueItemType.NaturesPeace = 300
-
UniqueItemType.Azurewrath = 301
-
UniqueItemType.SeraphsHymn = 302
-
UniqueItemType.ZakarumsSalvation = 303
-
UniqueItemType.Fleshripper = 304
-
UniqueItemType.Odium = 305
-
UniqueItemType.HorizonsTornado = 306
-
UniqueItemType.StoneCrusher = 307
-
UniqueItemType.Jadetalon = 308
-
UniqueItemType.Shadowdancer = 309
-
UniqueItemType.Cerebus = 310
-
UniqueItemType.TyraelsMight = 311
-
UniqueItemType.Souldrain = 312
-
UniqueItemType.Runemaster = 313
-
UniqueItemType.Deathcleaver = 314
-
UniqueItemType.ExecutionersJustice = 315
-
UniqueItemType.Stoneraven = 316
-
UniqueItemType.Leviathan = 317
-
UniqueItemType.LarzuksChampion = 318
-
UniqueItemType.Wisp = 319
-
UniqueItemType.GargoylesBite = 320
-
UniqueItemType.Lacerator = 321
-
UniqueItemType.MangSongsLesson = 322
-
UniqueItemType.Viperfork = 323
-
UniqueItemType.EtherealEdge = 324
-
UniqueItemType.DemonhornsEdge = 325
-
UniqueItemType.TheReapersToll = 326
-
UniqueItemType.Spiritkeeper = 327
-
UniqueItemType.Hellrack = 328
-
UniqueItemType.AlmaNegra = 329
-
UniqueItemType.DarkforgeSpawn = 330
-
UniqueItemType.Widowmaker = 331
-
UniqueItemType.BloodravensCharge = 332
-
UniqueItemType.Ghostflame = 333
-
UniqueItemType.Shadowkiller = 334
-
UniqueItemType.Gimmershred = 335
-
UniqueItemType.GriffonsEye = 336
-
UniqueItemType.Windhammer = 337
-
UniqueItemType.Thunderstroke = 338
-
UniqueItemType.Giantmaimer = 339
-
UniqueItemType.DemonsArch = 340
-
UniqueItemType.Boneflame = 341
-
UniqueItemType.Steelpillar = 342
-
UniqueItemType.NightwingsVeil = 343
-
UniqueItemType.CrownofAges = 344
-
UniqueItemType.AndarielsVisage = 345
-
UniqueItemType.Darkfear = 346
-
UniqueItemType.Dragonscale = 347
-
UniqueItemType.SteelCarapice = 348
-
UniqueItemType.MedusasGaze = 349
-
UniqueItemType.Ravenlore = 350
-
UniqueItemType.Boneshade = 351
-
UniqueItemType.Nethercrow = 352
-
UniqueItemType.Flamebellow = 353
-
UniqueItemType.Fathom = 354
-
UniqueItemType.Wolfhowl = 355
-
UniqueItemType.SpiritWard = 356
-
UniqueItemType.KirasGuardian = 357
-
UniqueItemType.OrmusRobes = 358
-
UniqueItemType.GheedsFortune = 359
-
UniqueItemType.Stormlash = 360
-
UniqueItemType.HalaberdsReign = 361
-
UniqueItemType.WarrivsWarder = 362
-
UniqueItemType.SpikeThorn = 363
-
UniqueItemType.DraculsGrasp = 364
-
UniqueItemType.Frostwind = 365
-
UniqueItemType.TemplarsMight = 366
-
UniqueItemType.Eschutastemper = 367
-
UniqueItemType.FirelizardsTalons = 368
-
UniqueItemType.SandstormTrek = 369
-
UniqueItemType.Marrowwalk = 370
-
UniqueItemType.HeavensLight = 371
-
UniqueItemType.MermansSpeed = 372
-
UniqueItemType.ArachnidMesh = 373
-
UniqueItemType.NosferatusCoil = 374
-
UniqueItemType.Metalgrid = 375
-
UniqueItemType.VerdugosHeartyCord = 376
-
UniqueItemType.SigurdsStaunch = 377
-
UniqueItemType.CarrionWind = 378
-
UniqueItemType.Giantskull = 379
-
UniqueItemType.Ironward = 380
-
UniqueItemType.Annihilus = 381
-
UniqueItemType.AriocsNeedle = 382
-
UniqueItemType.Cranebeak = 383
-
UniqueItemType.NordsTenderizer = 384
-
UniqueItemType.Earthshifter = 385
-
UniqueItemType.Wraithflight = 386
-
UniqueItemType.Bonehew = 387
-
UniqueItemType.OndalsWisdom = 388
-
UniqueItemType.TheReedeemer = 389
-
UniqueItemType.HeadhuntersGlory = 390
-
UniqueItemType.Steelrend = 391
-
UniqueItemType.RainbowFacet = 392
-
UniqueItemType.rainbowfacet1 = 393
-
UniqueItemType.rainbowfacet2 = 394
-
UniqueItemType.rainbowfacet3 = 395
-
UniqueItemType.rainbowfacet4 = 396
-
UniqueItemType.rainbowfacet5 = 397
-
UniqueItemType.rainbowfacet6 = 398
-
UniqueItemType.rainbowfacet7 = 399
-
UniqueItemType.HellfireTorch = 400